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Diffstat (limited to 'Thronefall_v1.0/Decompile/LevelData.cs')
-rw-r--r--Thronefall_v1.0/Decompile/LevelData.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/LevelData.cs b/Thronefall_v1.0/Decompile/LevelData.cs
new file mode 100644
index 0000000..2f7caa9
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/LevelData.cs
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+using System;
+using System.Collections.Generic;
+
+[Serializable]
+public class LevelData
+{
+ public int questsCompleteWhenLastVisitingMap;
+
+ public bool beaten;
+
+ public int highscore;
+
+ public List<int> dayToDayScore = new List<int>();
+
+ public List<int> dayToDayNetworth = new List<int>();
+
+ public bool beatenBest;
+
+ public int highscoreBest;
+
+ public List<int> dayToDayScoreBest = new List<int>();
+
+ public List<int> dayToDayNetworthBest = new List<int>();
+
+ public List<List<Equippable>> levelHasBeenBeatenWith = new List<List<Equippable>>();
+
+ public void SaveScoreAndStatsToBestIfBest(bool _endOfMatch)
+ {
+ beatenBest = beaten || beatenBest;
+ if (highscore > highscoreBest)
+ {
+ highscoreBest = highscore;
+ dayToDayScoreBest = new List<int>(dayToDayScore);
+ dayToDayNetworthBest = new List<int>(dayToDayNetworth);
+ }
+ if (_endOfMatch && beaten)
+ {
+ levelHasBeenBeatenWith.Add(new List<Equippable>(PerkManager.instance.CurrentlyEquipped));
+ }
+ beaten = false;
+ highscore = 0;
+ dayToDayScore = new List<int>();
+ dayToDayScore.Add(0);
+ dayToDayNetworth = new List<int>();
+ }
+}