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diff --git a/Thronefall_v1.0/Decompile/LevelInteractor.cs b/Thronefall_v1.0/Decompile/LevelInteractor.cs
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+using System.Collections;
+using System.Collections.Generic;
+using I2.Loc;
+using TMPro;
+using UnityEngine;
+
+public class LevelInteractor : InteractorBase
+{
+ public string sceneName;
+
+ public string displayName;
+
+ private LevelSelectManager levelSelectManager;
+
+ private LevelProgressManager levelProgressManager;
+
+ private LevelData myLevelData;
+
+ [Header("Unlock Requirements")]
+ [SerializeField]
+ private bool unlockedInDemo;
+
+ public LevelInteractor requirementThisLevelMustBeBeaten;
+
+ [SerializeField]
+ private string tooltipThisLevelMustBeBeaten = "Beat <lvlname> to unlock this level.";
+
+ [Header("Setup")]
+ [SerializeField]
+ private GameObject focusPanel;
+
+ [Header("Setup")]
+ [SerializeField]
+ private GameObject cantBePlayedPanel;
+
+ [SerializeField]
+ private TextMeshProUGUI cantBePlayedCue;
+
+ [SerializeField]
+ private GameObject lockedLevelVisuals;
+
+ [SerializeField]
+ private GameObject unlockedLevelVisuals;
+
+ [SerializeField]
+ private GameObject beatenLevelVisuals;
+
+ [Header("Quests")]
+ [SerializeField]
+ private Transform rewardBuildingsParent;
+
+ [SerializeField]
+ private TMP_Text questsComplete;
+
+ [SerializeField]
+ private Color allQuestComplete;
+
+ [SerializeField]
+ private Color notAllQuestComplete;
+
+ [SerializeField]
+ private List<Quest> quests = new List<Quest>();
+
+ [Header("Loadout")]
+ public List<Equippable> fixedLoadout = new List<Equippable>();
+
+ public static LevelInteractor lastActivatedLevelInteractor;
+
+ private string tooltipGetTheFullGame => LocalizationManager.GetTranslation("Menu/Get Full Game");
+
+ public List<Quest> Quests => quests;
+
+ public bool HasFixedLoadout => fixedLoadout.Count > 0;
+
+ public bool CanBePlayed
+ {
+ get
+ {
+ if (DebugController.SaveLoadModeToUse == DebugController.SaveLoadMode.LoadMaxedOutSaveFileOnStartup)
+ {
+ return true;
+ }
+ if (requirementThisLevelMustBeBeaten != null && !requirementThisLevelMustBeBeaten.Beaten)
+ {
+ return false;
+ }
+ return true;
+ }
+ }
+
+ public string CanNotBePlayedReason
+ {
+ get
+ {
+ if ((bool)requirementThisLevelMustBeBeaten && !requirementThisLevelMustBeBeaten.Beaten)
+ {
+ return tooltipThisLevelMustBeBeaten.Replace("<lvlname>", requirementThisLevelMustBeBeaten.displayName);
+ }
+ return "";
+ }
+ }
+
+ public bool Beaten
+ {
+ get
+ {
+ if (DebugController.SaveLoadModeToUse == DebugController.SaveLoadMode.LoadMaxedOutSaveFileOnStartup)
+ {
+ return true;
+ }
+ if (myLevelData == null)
+ {
+ levelProgressManager = LevelProgressManager.instance;
+ myLevelData = levelProgressManager.GetLevelDataForScene(sceneName);
+ }
+ return myLevelData.beatenBest;
+ }
+ }
+
+ public void UpdateVisualsOnStart()
+ {
+ if (myLevelData == null)
+ {
+ levelProgressManager = LevelProgressManager.instance;
+ myLevelData = levelProgressManager.GetLevelDataForScene(sceneName);
+ }
+ lockedLevelVisuals.SetActive(value: false);
+ unlockedLevelVisuals.SetActive(value: false);
+ beatenLevelVisuals.SetActive(value: false);
+ questsComplete.transform.parent.gameObject.SetActive(value: false);
+ questsComplete.text = QuestsBeatenString();
+ int num = QuestsComplete();
+ if (num == QuestsTotal())
+ {
+ AchievementManager.LevelAllQuestsComplete(sceneName);
+ }
+ if (myLevelData.beatenBest)
+ {
+ AchievementManager.LevelBeaten(sceneName);
+ }
+ questsComplete.color = ((num >= QuestsTotal()) ? allQuestComplete : notAllQuestComplete);
+ float num2 = (float)num / (float)QuestsTotal();
+ int enabledBuildings = Mathf.FloorToInt((float)rewardBuildingsParent.childCount * (float)myLevelData.questsCompleteWhenLastVisitingMap);
+ int num3 = Mathf.FloorToInt((float)rewardBuildingsParent.childCount * num2);
+ myLevelData.questsCompleteWhenLastVisitingMap = num3;
+ StartCoroutine(EnableBuildingsCoroutine(enabledBuildings, num3, 0.75f, 0.5f));
+ if (!CanBePlayed)
+ {
+ lockedLevelVisuals.SetActive(value: true);
+ return;
+ }
+ questsComplete.transform.parent.gameObject.SetActive(value: true);
+ if (!Beaten)
+ {
+ unlockedLevelVisuals.SetActive(value: true);
+ }
+ else
+ {
+ beatenLevelVisuals.SetActive(value: true);
+ }
+ }
+
+ private IEnumerator EnableBuildingsCoroutine(int _enabledBuildings, int _enabledBuildingsUpTo, float _initialDelay, float _interval)
+ {
+ if (rewardBuildingsParent.childCount < _enabledBuildingsUpTo)
+ {
+ Debug.LogWarning("Not enough children in the rewardBuildingsParent to satisfy enabledBuildingsUpTo");
+ yield break;
+ }
+ if (rewardBuildingsParent.childCount < _enabledBuildings)
+ {
+ Debug.LogWarning("Not enough children in the rewardBuildingsParent to satisfy enabledBuildings");
+ yield break;
+ }
+ for (int j = 0; j < rewardBuildingsParent.childCount; j++)
+ {
+ rewardBuildingsParent.GetChild(j).gameObject.SetActive(value: false);
+ }
+ for (int k = 0; k < _enabledBuildings; k++)
+ {
+ rewardBuildingsParent.GetChild(k).gameObject.SetActive(value: true);
+ }
+ yield return new WaitForSeconds(_initialDelay);
+ for (int i = _enabledBuildings; i < _enabledBuildingsUpTo; i++)
+ {
+ rewardBuildingsParent.GetChild(i).gameObject.SetActive(value: true);
+ rewardBuildingsParent.GetChild(i).GetChild(0).gameObject.SetActive(value: true);
+ yield return new WaitForSeconds(_interval);
+ }
+ }
+
+ private void Start()
+ {
+ levelSelectManager = GetComponentInParent<LevelSelectManager>();
+ levelProgressManager = LevelProgressManager.instance;
+ myLevelData = levelProgressManager.GetLevelDataForScene(sceneName);
+ focusPanel.SetActive(value: false);
+ cantBePlayedPanel.SetActive(value: false);
+ UpdateVisualsOnStart();
+ }
+
+ public override string ReturnTooltip()
+ {
+ if (CanBePlayed)
+ {
+ return LocalizationManager.GetTranslation("Menu/Level Interactor Cue");
+ }
+ return "";
+ }
+
+ private string GenerateCueText()
+ {
+ if (!CanBePlayed)
+ {
+ return CanNotBePlayedReason;
+ }
+ if (levelSelectManager.PreLevelMenuIsOpen)
+ {
+ return "";
+ }
+ return displayName;
+ }
+
+ public override void InteractionBegin(PlayerInteraction _player)
+ {
+ if (CanBePlayed)
+ {
+ lastActivatedLevelInteractor = this;
+ UIFrameManager.TryOpenLevelSelect();
+ }
+ }
+
+ public override void Focus(PlayerInteraction _player)
+ {
+ if (CanBePlayed)
+ {
+ focusPanel.SetActive(value: true);
+ cantBePlayedPanel.SetActive(value: false);
+ }
+ else
+ {
+ cantBePlayedCue.text = GenerateCueText();
+ cantBePlayedPanel.SetActive(value: true);
+ focusPanel.SetActive(value: false);
+ }
+ }
+
+ public override void Unfocus(PlayerInteraction _player)
+ {
+ focusPanel.SetActive(value: false);
+ cantBePlayedPanel.SetActive(value: false);
+ }
+
+ public int QuestsComplete()
+ {
+ int num = 0;
+ if (DebugController.SaveLoadModeToUse == DebugController.SaveLoadMode.LoadMaxedOutSaveFileOnStartup)
+ {
+ return quests.Count;
+ }
+ for (int i = 0; i < quests.Count; i++)
+ {
+ if (quests[i].CheckBeaten(myLevelData))
+ {
+ num++;
+ }
+ }
+ return num;
+ }
+
+ public int QuestsTotal()
+ {
+ return quests.Count;
+ }
+
+ public string QuestsBeatenString()
+ {
+ return QuestsComplete() + "/" + QuestsTotal();
+ }
+}