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Diffstat (limited to 'Thronefall_v1.0/Decompile/LevelProgressManager.cs')
-rw-r--r--Thronefall_v1.0/Decompile/LevelProgressManager.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/LevelProgressManager.cs b/Thronefall_v1.0/Decompile/LevelProgressManager.cs
new file mode 100644
index 0000000..500bf43
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/LevelProgressManager.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LevelProgressManager : MonoBehaviour
+{
+ public static LevelProgressManager instance;
+
+ [SerializeField]
+ private SceneNameToLevelData sceneNameToLevelData = new SceneNameToLevelData();
+
+ public SceneNameToLevelData SceneNameToLevelData => sceneNameToLevelData;
+
+ public bool StartsWithUnderscore(string input)
+ {
+ if (string.IsNullOrEmpty(input))
+ {
+ return false;
+ }
+ return input[0] == '_';
+ }
+
+ private void Awake()
+ {
+ if ((bool)instance)
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ instance = this;
+ Object.DontDestroyOnLoad(base.transform.root.gameObject);
+ }
+
+ public LevelData GetLevelDataForScene(string _sceneName)
+ {
+ if (_sceneName == SceneTransitionManager.instance.levelSelectScene)
+ {
+ return null;
+ }
+ if (StartsWithUnderscore(_sceneName))
+ {
+ return null;
+ }
+ if (sceneNameToLevelData.ContainsKey(_sceneName))
+ {
+ return sceneNameToLevelData[_sceneName];
+ }
+ LevelData levelData = new LevelData();
+ sceneNameToLevelData.Add(_sceneName, levelData);
+ return levelData;
+ }
+
+ public LevelData GetLevelDataForActiveScene()
+ {
+ string sceneName = SceneManager.GetActiveScene().name;
+ return GetLevelDataForScene(sceneName);
+ }
+}