diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs b/Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs new file mode 100644 index 0000000..6692d49 --- /dev/null +++ b/Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs @@ -0,0 +1,66 @@ +using UnityEngine; + +public class PlayerAttackTargetFacer : MonoBehaviour +{ + public Transform targetTransform; + + public ManualAttack attack; + + public float maxRotationDelta = 360f; + + public float lookBackTime = 0.4f; + + private Vector3 desiredForwardVector; + + private Quaternion desiredRotation = Quaternion.identity; + + private float lookClock; + + private bool shouldReset; + + public void AssignAttack(ManualAttack _attack) + { + attack = _attack; + attack.onAttack.AddListener(UpdateTarget); + if (attack.cooldownTime <= lookBackTime) + { + lookBackTime = attack.cooldownTime + 0.05f; + } + } + + private void UpdateTarget() + { + if (!(attack.LastTargetPos == Vector3.zero)) + { + desiredForwardVector = attack.LastTargetPos - targetTransform.position; + desiredForwardVector.y = 0f; + desiredForwardVector.Normalize(); + desiredRotation = Quaternion.LookRotation(desiredForwardVector, Vector3.up); + lookClock = lookBackTime; + } + } + + private void Update() + { + if (lookClock >= 0f) + { + lookClock -= Time.deltaTime; + if (!targetTransform.rotation.Equals(desiredRotation)) + { + targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, desiredRotation, maxRotationDelta * Time.deltaTime); + } + if (lookClock <= 0f) + { + shouldReset = true; + } + } + else if (shouldReset) + { + targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, targetTransform.parent.rotation, maxRotationDelta * Time.deltaTime); + if (targetTransform.rotation.Equals(targetTransform.parent.rotation)) + { + shouldReset = false; + } + } + } +} |