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Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs b/Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs
new file mode 100644
index 0000000..6692d49
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PlayerAttackTargetFacer.cs
@@ -0,0 +1,66 @@
+using UnityEngine;
+
+public class PlayerAttackTargetFacer : MonoBehaviour
+{
+ public Transform targetTransform;
+
+ public ManualAttack attack;
+
+ public float maxRotationDelta = 360f;
+
+ public float lookBackTime = 0.4f;
+
+ private Vector3 desiredForwardVector;
+
+ private Quaternion desiredRotation = Quaternion.identity;
+
+ private float lookClock;
+
+ private bool shouldReset;
+
+ public void AssignAttack(ManualAttack _attack)
+ {
+ attack = _attack;
+ attack.onAttack.AddListener(UpdateTarget);
+ if (attack.cooldownTime <= lookBackTime)
+ {
+ lookBackTime = attack.cooldownTime + 0.05f;
+ }
+ }
+
+ private void UpdateTarget()
+ {
+ if (!(attack.LastTargetPos == Vector3.zero))
+ {
+ desiredForwardVector = attack.LastTargetPos - targetTransform.position;
+ desiredForwardVector.y = 0f;
+ desiredForwardVector.Normalize();
+ desiredRotation = Quaternion.LookRotation(desiredForwardVector, Vector3.up);
+ lookClock = lookBackTime;
+ }
+ }
+
+ private void Update()
+ {
+ if (lookClock >= 0f)
+ {
+ lookClock -= Time.deltaTime;
+ if (!targetTransform.rotation.Equals(desiredRotation))
+ {
+ targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, desiredRotation, maxRotationDelta * Time.deltaTime);
+ }
+ if (lookClock <= 0f)
+ {
+ shouldReset = true;
+ }
+ }
+ else if (shouldReset)
+ {
+ targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, targetTransform.parent.rotation, maxRotationDelta * Time.deltaTime);
+ if (targetTransform.rotation.Equals(targetTransform.parent.rotation))
+ {
+ shouldReset = false;
+ }
+ }
+ }
+}