diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerScept.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/PlayerScept.cs | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerScept.cs b/Thronefall_v1.0/Decompile/PlayerScept.cs new file mode 100644 index 0000000..6d1fa03 --- /dev/null +++ b/Thronefall_v1.0/Decompile/PlayerScept.cs @@ -0,0 +1,85 @@ +using System.Collections; +using Rewired; +using UnityEngine; + +public class PlayerScept : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public GameObject loadoutParent; + + public Transform scept; + + public Transform scepterInteractionTarget; + + public AnimationCurve inCurve; + + public AnimationCurve outCurve; + + public float inTime = 0.2f; + + public float outTime = 0.4f; + + private Player input; + + private Vector3 initPos; + + private void Start() + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + input = ReInput.players.GetPlayer(0); + initPos = scept.localPosition; + } + + private void Update() + { + if (input.GetButtonDown("Interact")) + { + StopAllCoroutines(); + StartCoroutine(AnimationIn()); + } + if (input.GetButtonUp("Interact")) + { + StopAllCoroutines(); + StartCoroutine(AnimationOut()); + } + } + + private IEnumerator AnimationIn() + { + float timer = 0f; + Vector3 startPos = scept.localPosition; + while (timer < inTime) + { + timer += Time.deltaTime; + scept.localPosition = Vector3.Lerp(startPos, scepterInteractionTarget.localPosition, inCurve.Evaluate(Mathf.InverseLerp(0f, inTime, timer))); + yield return null; + } + scept.localPosition = scepterInteractionTarget.localPosition; + } + + private IEnumerator AnimationOut() + { + float timer = 0f; + _ = scept.localPosition; + while (timer < outTime) + { + timer += Time.deltaTime; + scept.localPosition = Vector3.Lerp(scept.localPosition, initPos, outCurve.Evaluate(Mathf.InverseLerp(0f, outTime, timer))); + yield return null; + } + scept.localPosition = initPos; + } + + public void OnDawn_AfterSunrise() + { + loadoutParent.SetActive(value: true); + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + loadoutParent.SetActive(value: false); + } +} |