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-rw-r--r--Thronefall_v1.0/Decompile/PositionAnimation.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PositionAnimation.cs b/Thronefall_v1.0/Decompile/PositionAnimation.cs
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+++ b/Thronefall_v1.0/Decompile/PositionAnimation.cs
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+using System.Collections;
+using UnityEngine;
+
+public class PositionAnimation : OneShotAnimationBase
+{
+ public AnimationCurve curve;
+
+ public float duration = 0.75f;
+
+ public Vector3 targetPosition;
+
+ public Transform transformToAnimate;
+
+ private Vector3 initialPosition;
+
+ private void Start()
+ {
+ initialPosition = transformToAnimate.localPosition;
+ }
+
+ private IEnumerator Animate()
+ {
+ transformToAnimate.localPosition = initialPosition;
+ float timer = 0f;
+ while (timer < duration)
+ {
+ transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(timer / duration));
+ timer += Time.deltaTime;
+ yield return null;
+ }
+ transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(1f));
+ }
+
+ public override void Trigger()
+ {
+ if (base.gameObject.activeInHierarchy)
+ {
+ StopAllCoroutines();
+ StartCoroutine(Animate());
+ }
+ }
+}