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Diffstat (limited to 'Thronefall_v1.0/Decompile/ProjectileAudio.cs')
-rw-r--r--Thronefall_v1.0/Decompile/ProjectileAudio.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/ProjectileAudio.cs b/Thronefall_v1.0/Decompile/ProjectileAudio.cs
new file mode 100644
index 0000000..7390613
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/ProjectileAudio.cs
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+using UnityEngine;
+
+public class ProjectileAudio : MonoBehaviour
+{
+ public enum ProjectileType
+ {
+ Catapult
+ }
+
+ public AimbotProjectile target;
+
+ public AudioSource aSource;
+
+ public ProjectileType projectile;
+
+ public float pitchrange = 0.2f;
+
+ private void Start()
+ {
+ if (target != null)
+ {
+ target.onHit.AddListener(PlayImpact);
+ }
+ if (projectile == ProjectileType.Catapult)
+ {
+ aSource.clip = ThronefallAudioManager.Instance.audioContent.CatapultImpact.GetRandomClip();
+ }
+ aSource.pitch = Random.Range(1f - pitchrange, 1f + pitchrange);
+ }
+
+ private void PlayImpact()
+ {
+ aSource.Play();
+ aSource.transform.parent = null;
+ Object.Destroy(aSource.gameObject, aSource.clip.length);
+ }
+}