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-rw-r--r--Thronefall_v1.0/Decompile/QuestEntry.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/QuestEntry.cs b/Thronefall_v1.0/Decompile/QuestEntry.cs
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+++ b/Thronefall_v1.0/Decompile/QuestEntry.cs
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+using I2.Loc;
+using TMPro;
+using UnityEngine;
+
+public class QuestEntry : MonoBehaviour
+{
+ public TextMeshProUGUI questText;
+
+ public TextMeshProUGUI numericalCondition;
+
+ public GameObject equippableConditionsParent;
+
+ public QuestConditionEquippable equippableConditionPrefab;
+
+ public CanvasGroup canvasGroup;
+
+ public void Init(Quest data, int index, bool completed)
+ {
+ string text = "<style=\"Body Bold Italic\">";
+ switch (index)
+ {
+ case 0:
+ text += "A.";
+ break;
+ case 1:
+ text += "B.";
+ break;
+ case 2:
+ text += "C.";
+ break;
+ case 3:
+ text += "D.";
+ break;
+ case 4:
+ text += "E.";
+ break;
+ case 5:
+ text += "F.";
+ break;
+ case 6:
+ text += "G.";
+ break;
+ case 7:
+ text += "H.";
+ break;
+ }
+ text += " ";
+ text += "<style=\"Body Light\">";
+ switch (data.questType)
+ {
+ case Quest.EType.AchieveScoreOf:
+ equippableConditionsParent.SetActive(value: false);
+ numericalCondition.gameObject.SetActive(value: true);
+ numericalCondition.text = data.achieveScoreOf.ToString();
+ text += LocalizationManager.GetTranslation("Quests/Achieve Score");
+ break;
+ case Quest.EType.BeatTheLevel:
+ equippableConditionsParent.SetActive(value: false);
+ numericalCondition.gameObject.SetActive(value: false);
+ text += LocalizationManager.GetTranslation("Quests/Achieve Victory");
+ break;
+ case Quest.EType.BeatTheLevelWith:
+ equippableConditionsParent.SetActive(value: true);
+ numericalCondition.gameObject.SetActive(value: false);
+ text += LocalizationManager.GetTranslation("Quests/Achieve Victory With");
+ foreach (Equippable item in data.beatTheLevelWith)
+ {
+ Object.Instantiate(equippableConditionPrefab, equippableConditionsParent.transform).SetData(item);
+ }
+ break;
+ case Quest.EType.BeatTheLevelWithout:
+ equippableConditionsParent.SetActive(value: true);
+ numericalCondition.gameObject.SetActive(value: false);
+ text += LocalizationManager.GetTranslation("Quests/Achieve Victory Without");
+ foreach (Equippable item2 in data.beatTheLevelWithout)
+ {
+ Object.Instantiate(equippableConditionPrefab, equippableConditionsParent.transform).SetData(item2);
+ }
+ break;
+ }
+ questText.text = text;
+ if (completed)
+ {
+ canvasGroup.alpha = 0.1f;
+ }
+ }
+}