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-rw-r--r--Thronefall_v1.0/Decompile/ScaleAnimation.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/ScaleAnimation.cs b/Thronefall_v1.0/Decompile/ScaleAnimation.cs
new file mode 100644
index 0000000..4cd8dd7
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+++ b/Thronefall_v1.0/Decompile/ScaleAnimation.cs
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+using System.Collections;
+using UnityEngine;
+
+public class ScaleAnimation : OneShotAnimationBase
+{
+ public AnimationCurve curve;
+
+ public float duration = 0.75f;
+
+ public float targetScale;
+
+ public Transform transformToAnimate;
+
+ private float initialScale = 1f;
+
+ private void Start()
+ {
+ initialScale = transformToAnimate.localScale.x;
+ }
+
+ private IEnumerator Animate()
+ {
+ transformToAnimate.localScale = Vector3.one * initialScale;
+ float timer = 0f;
+ while (timer < duration)
+ {
+ transformToAnimate.localScale = Vector3.one * Mathf.Lerp(initialScale, targetScale, curve.Evaluate(timer / duration));
+ timer += Time.deltaTime;
+ yield return null;
+ }
+ transformToAnimate.localScale = Vector3.one * Mathf.Lerp(initialScale, targetScale, curve.Evaluate(timer / duration));
+ }
+
+ public override void Trigger()
+ {
+ if (base.gameObject.activeInHierarchy)
+ {
+ StopAllCoroutines();
+ StartCoroutine(Animate());
+ }
+ }
+}