diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/SharpCornerMidigator.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/SharpCornerMidigator.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SharpCornerMidigator.cs b/Thronefall_v1.0/Decompile/SharpCornerMidigator.cs new file mode 100644 index 0000000..66500db --- /dev/null +++ b/Thronefall_v1.0/Decompile/SharpCornerMidigator.cs @@ -0,0 +1,46 @@ +using System.Collections.Generic; +using Pathfinding; +using UnityEngine; + +public class SharpCornerMidigator : MonoModifier +{ + public float extendCorners = 2f; + + private List<Vector3> path; + + private Vector3 pathPointLast; + + private Vector2 toLastPoint; + + private Vector2 toNextPoint; + + private float angle; + + private Vector2 normal2d; + + private float strngth; + + private Vector3 normal; + + public override int Order => 100; + + public override void Apply(Path _p) + { + if (_p.path != null && _p.path.Count != 0 && _p.vectorPath != null && _p.vectorPath.Count != 0) + { + path = _p.vectorPath; + pathPointLast = path[0]; + for (int i = 1; i < path.Count - 1; i++) + { + toLastPoint = new Vector2(pathPointLast.x, pathPointLast.z) - new Vector2(path[i].x, path[i].z); + toNextPoint = new Vector2(path[i + 1].x, path[i + 1].z) - new Vector2(path[i].x, path[i].z); + angle = Vector2.Angle(toLastPoint, toNextPoint); + normal2d = -(toLastPoint.normalized + toNextPoint.normalized).normalized; + strngth = (180f - angle) / 180f; + normal = new Vector3(normal2d.x, 0f, normal2d.y); + pathPointLast = path[i]; + path[i] += normal * strngth * extendCorners; + } + } + } +} |