diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/SimpleWalk.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/SimpleWalk.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SimpleWalk.cs b/Thronefall_v1.0/Decompile/SimpleWalk.cs new file mode 100644 index 0000000..b6c7e54 --- /dev/null +++ b/Thronefall_v1.0/Decompile/SimpleWalk.cs @@ -0,0 +1,55 @@ +using Pathfinding.RVO; +using UnityEngine; +using UnityEngine.Events; + +public class SimpleWalk : MonoBehaviour +{ + public RVOController rvo; + + public Transform animationRoot; + + public float bounceHeight = 0.5f; + + public AnimationCurve bounceCurve; + + public float bounceSpeed = 1f; + + private float bounceClock; + + private float clockDelta; + + private float velocitySqrtDeadzone = 0.15f; + + [HideInInspector] + public UnityEvent onGroundContact = new UnityEvent(); + + private float lastGroundContactTimeStamp; + + private Vector3 initialRootPos; + + private void Start() + { + initialRootPos = animationRoot.localPosition; + bounceClock = Random.value; + } + + private void Update() + { + if (rvo.velocity.sqrMagnitude > velocitySqrtDeadzone) + { + clockDelta = Time.deltaTime * bounceSpeed; + bounceClock += clockDelta; + animationRoot.transform.localPosition = Vector3.Lerp(initialRootPos, initialRootPos + Vector3.up * bounceHeight, bounceCurve.Evaluate(bounceClock)); + if (bounceClock % 1f <= clockDelta && Mathf.Abs(bounceClock - lastGroundContactTimeStamp) > 0.5f) + { + lastGroundContactTimeStamp = bounceClock; + onGroundContact.Invoke(); + } + } + else + { + animationRoot.transform.localPosition = initialRootPos; + bounceClock = 0f; + } + } +} |