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-rw-r--r--Thronefall_v1.0/Decompile/SimpleWalk.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SimpleWalk.cs b/Thronefall_v1.0/Decompile/SimpleWalk.cs
new file mode 100644
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+++ b/Thronefall_v1.0/Decompile/SimpleWalk.cs
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+using Pathfinding.RVO;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class SimpleWalk : MonoBehaviour
+{
+ public RVOController rvo;
+
+ public Transform animationRoot;
+
+ public float bounceHeight = 0.5f;
+
+ public AnimationCurve bounceCurve;
+
+ public float bounceSpeed = 1f;
+
+ private float bounceClock;
+
+ private float clockDelta;
+
+ private float velocitySqrtDeadzone = 0.15f;
+
+ [HideInInspector]
+ public UnityEvent onGroundContact = new UnityEvent();
+
+ private float lastGroundContactTimeStamp;
+
+ private Vector3 initialRootPos;
+
+ private void Start()
+ {
+ initialRootPos = animationRoot.localPosition;
+ bounceClock = Random.value;
+ }
+
+ private void Update()
+ {
+ if (rvo.velocity.sqrMagnitude > velocitySqrtDeadzone)
+ {
+ clockDelta = Time.deltaTime * bounceSpeed;
+ bounceClock += clockDelta;
+ animationRoot.transform.localPosition = Vector3.Lerp(initialRootPos, initialRootPos + Vector3.up * bounceHeight, bounceCurve.Evaluate(bounceClock));
+ if (bounceClock % 1f <= clockDelta && Mathf.Abs(bounceClock - lastGroundContactTimeStamp) > 0.5f)
+ {
+ lastGroundContactTimeStamp = bounceClock;
+ onGroundContact.Invoke();
+ }
+ }
+ else
+ {
+ animationRoot.transform.localPosition = initialRootPos;
+ bounceClock = 0f;
+ }
+ }
+}