summaryrefslogtreecommitdiff
path: root/Thronefall_v1.0/Decompile/SpinAnimation.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Thronefall_v1.0/Decompile/SpinAnimation.cs')
-rw-r--r--Thronefall_v1.0/Decompile/SpinAnimation.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SpinAnimation.cs b/Thronefall_v1.0/Decompile/SpinAnimation.cs
new file mode 100644
index 0000000..6a4334b
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/SpinAnimation.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using UnityEngine;
+
+public class SpinAnimation : OneShotAnimationBase
+{
+ public AnimationCurve curve;
+
+ public float duration = 0.75f;
+
+ public Vector3 spinRotation;
+
+ public Transform transformToAnimate;
+
+ private Quaternion initialRotation;
+
+ private Quaternion targetRotation;
+
+ private void Start()
+ {
+ initialRotation = transformToAnimate.localRotation;
+ targetRotation = Quaternion.Euler(spinRotation.x, spinRotation.y, spinRotation.z);
+ }
+
+ private IEnumerator Animate()
+ {
+ transformToAnimate.localRotation = initialRotation;
+ float timer = 0f;
+ while (timer < duration)
+ {
+ transformToAnimate.localRotation = Quaternion.Euler(initialRotation.eulerAngles + spinRotation * (timer / duration));
+ timer += Time.deltaTime;
+ yield return null;
+ }
+ transformToAnimate.localRotation = initialRotation;
+ }
+
+ public override void Trigger()
+ {
+ if (base.gameObject.activeInHierarchy)
+ {
+ StopAllCoroutines();
+ StartCoroutine(Animate());
+ }
+ }
+}