diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/TreasuryUI.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/TreasuryUI.cs | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/TreasuryUI.cs b/Thronefall_v1.0/Decompile/TreasuryUI.cs new file mode 100644 index 0000000..e86b87d --- /dev/null +++ b/Thronefall_v1.0/Decompile/TreasuryUI.cs @@ -0,0 +1,224 @@ +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +public class TreasuryUI : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public enum AnimationState + { + Off, + ScaleIn, + On, + ScaleOut, + WaitToScaleOut + } + + public Transform coinsParent; + + public GameObject renderCamera; + + public GameObject coinPrefab; + + public Transform spawn; + + public float removalInterval; + + public float addInterval = 0.35f; + + public float activationLifetime = 1f; + + public AnimationCurve scaleCurve; + + public float scaleAnimationSpeed; + + private Transform scaleTarget; + + public float waitTimeBeforeScaleOut = 0.3f; + + private TextMeshProUGUI displayText; + + public Animator treasureChestAnimator; + + private List<GameObject> instantiatedCoins = new List<GameObject>(); + + private PlayerInteraction targetPlayer; + + private int coinQeue; + + private float addCounter; + + private float removalCounter; + + private float activationCounter; + + private bool overrideActivation; + + private AnimationState currentState; + + private float scaleAnimationProgress; + + private float scaleOutWaitClock; + + private bool shouldBeActive + { + get + { + if (!(activationCounter > 0f)) + { + return overrideActivation; + } + return true; + } + } + + private void Start() + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + scaleTarget = UIFrameManager.instance.TreasureChest.scaleTarget; + displayText = UIFrameManager.instance.TreasureChest.balanceNumber; + targetPlayer = TagManager.instance.Players[0].GetComponent<PlayerInteraction>(); + targetPlayer.onBalanceGain.AddListener(AddCoins); + targetPlayer.onBalanceSpend.AddListener(RemoveCoins); + targetPlayer.onFocusPaymentInteraction.AddListener(LockActivation); + targetPlayer.onUnfocusPaymentInteraction.AddListener(UnlockActivation); + AddCoins(targetPlayer.Balance); + SetState(currentState); + } + + private void SetState(AnimationState newState) + { + switch (newState) + { + case AnimationState.Off: + scaleTarget.localScale = Vector3.one * scaleCurve.Evaluate(0f); + scaleAnimationProgress = 0f; + break; + case AnimationState.On: + scaleTarget.localScale = Vector3.one * scaleCurve.Evaluate(1f); + scaleAnimationProgress = 1f; + treasureChestAnimator.SetBool("Open", value: true); + break; + case AnimationState.WaitToScaleOut: + treasureChestAnimator.SetBool("Open", value: false); + scaleOutWaitClock = 0f; + break; + } + currentState = newState; + } + + private void Update() + { + if (addCounter > 0f) + { + addCounter -= Time.deltaTime; + } + if (removalCounter > 0f) + { + removalCounter -= Time.deltaTime; + } + if (activationCounter > 0f) + { + activationCounter -= Time.deltaTime; + } + if (coinQeue > 0 && addCounter <= 0f) + { + GameObject item = Object.Instantiate(coinPrefab, spawn.position, Random.rotation, coinsParent); + instantiatedCoins.Add(item); + coinQeue--; + addCounter = addInterval; + activationCounter = activationLifetime; + } + if (coinQeue < 0 && addCounter <= 0f) + { + GameObject obj = instantiatedCoins[instantiatedCoins.Count - 1]; + instantiatedCoins.RemoveAt(instantiatedCoins.Count - 1); + Object.Destroy(obj); + coinQeue++; + removalCounter = removalInterval; + activationCounter = activationLifetime; + } + switch (currentState) + { + case AnimationState.Off: + if (shouldBeActive) + { + SetState(AnimationState.ScaleIn); + } + break; + case AnimationState.On: + if (!shouldBeActive) + { + SetState(AnimationState.WaitToScaleOut); + } + break; + case AnimationState.WaitToScaleOut: + scaleOutWaitClock += Time.deltaTime; + if (scaleOutWaitClock >= waitTimeBeforeScaleOut) + { + SetState(AnimationState.ScaleOut); + } + break; + case AnimationState.ScaleOut: + scaleAnimationProgress -= Time.deltaTime * scaleAnimationSpeed; + scaleTarget.localScale = Vector3.one * scaleCurve.Evaluate(scaleAnimationProgress); + if (scaleAnimationProgress <= 0f) + { + SetState(AnimationState.Off); + } + else if (shouldBeActive) + { + SetState(AnimationState.ScaleIn); + } + break; + case AnimationState.ScaleIn: + scaleAnimationProgress += Time.deltaTime * scaleAnimationSpeed; + scaleTarget.localScale = Vector3.one * scaleCurve.Evaluate(scaleAnimationProgress); + if (scaleAnimationProgress >= 1f) + { + SetState(AnimationState.On); + } + else if (!shouldBeActive) + { + SetState(AnimationState.ScaleIn); + } + break; + } + } + + private void AddCoins(int amount) + { + coinQeue += amount; + displayText.text = "<sprite name=\"coin\">" + targetPlayer.Balance; + } + + private void RemoveCoins(int amount) + { + coinQeue -= amount; + displayText.text = "<sprite name=\"coin\">" + targetPlayer.Balance; + } + + private void LockActivation() + { + overrideActivation = true; + } + + private void UnlockActivation() + { + overrideActivation = false; + activationCounter = activationLifetime; + } + + public void OnDusk() + { + renderCamera.SetActive(value: false); + } + + public void OnDawn_AfterSunrise() + { + } + + public void OnDawn_BeforeSunrise() + { + renderCamera.SetActive(value: true); + } +} |