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Diffstat (limited to 'Thronefall_v1.0/Decompile/UnitSpawnAppear.cs')
-rw-r--r--Thronefall_v1.0/Decompile/UnitSpawnAppear.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UnitSpawnAppear.cs b/Thronefall_v1.0/Decompile/UnitSpawnAppear.cs
new file mode 100644
index 0000000..514dcbb
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/UnitSpawnAppear.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+public class UnitSpawnAppear : MonoBehaviour
+{
+ public AnimationCurve scaleCurve;
+
+ public float animationTime;
+
+ public float initialDelay;
+
+ public Transform target;
+
+ private float timer;
+
+ private float delay;
+
+ private void Awake()
+ {
+ target.localScale = Vector3.zero;
+ }
+
+ private void Update()
+ {
+ delay += Time.deltaTime;
+ if (!(delay < initialDelay))
+ {
+ timer += Time.deltaTime;
+ target.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer));
+ if (timer > animationTime)
+ {
+ base.transform.localScale = Vector3.one;
+ base.enabled = false;
+ }
+ }
+ }
+}