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Diffstat (limited to 'Thronefall_v1.0/Decompile/UnitySerializedDictionary.cs')
-rw-r--r--Thronefall_v1.0/Decompile/UnitySerializedDictionary.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UnitySerializedDictionary.cs b/Thronefall_v1.0/Decompile/UnitySerializedDictionary.cs
new file mode 100644
index 0000000..3fc1906
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/UnitySerializedDictionary.cs
@@ -0,0 +1,35 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
+{
+ [SerializeField]
+ [HideInInspector]
+ private List<TKey> keyData = new List<TKey>();
+
+ [SerializeField]
+ [HideInInspector]
+ private List<TValue> valueData = new List<TValue>();
+
+ void ISerializationCallbackReceiver.OnAfterDeserialize()
+ {
+ Clear();
+ for (int i = 0; i < keyData.Count && i < valueData.Count; i++)
+ {
+ base[keyData[i]] = valueData[i];
+ }
+ }
+
+ void ISerializationCallbackReceiver.OnBeforeSerialize()
+ {
+ keyData.Clear();
+ valueData.Clear();
+ using Enumerator enumerator = GetEnumerator();
+ while (enumerator.MoveNext())
+ {
+ KeyValuePair<TKey, TValue> current = enumerator.Current;
+ keyData.Add(current.Key);
+ valueData.Add(current.Value);
+ }
+ }
+}