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Diffstat (limited to 'Thronefall_v1.0/Decompile/UpgradeBuildersGuild.cs')
-rw-r--r--Thronefall_v1.0/Decompile/UpgradeBuildersGuild.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UpgradeBuildersGuild.cs b/Thronefall_v1.0/Decompile/UpgradeBuildersGuild.cs
new file mode 100644
index 0000000..11e7682
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/UpgradeBuildersGuild.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+public class UpgradeBuildersGuild : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>();
+
+ private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>();
+
+ private List<TaggedObject> allHousesTaggedObjs = new List<TaggedObject>();
+
+ private List<TaggedObject> allHousesTaggedObjsSorted = new List<TaggedObject>();
+
+ private void OnEnable()
+ {
+ mustHaveTags.Add(TagManager.ETag.House);
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ }
+
+ public void OnDusk()
+ {
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ StartCoroutine(AfterSunriseDelayed());
+ }
+
+ public IEnumerator AfterSunriseDelayed()
+ {
+ yield return null;
+ yield return null;
+ TagManager.instance.FindAllTaggedObjectsWithTags(allHousesTaggedObjs, mustHaveTags, mayNotHaveTags);
+ allHousesTaggedObjsSorted = allHousesTaggedObjs.OrderBy((TaggedObject o) => (o.transform.position - base.transform.position).magnitude).ToList();
+ for (int i = 0; i < allHousesTaggedObjsSorted.Count; i++)
+ {
+ BuildSlot componentInParent = allHousesTaggedObjs[i].GetComponentInParent<BuildSlot>();
+ if (componentInParent.Level == 1)
+ {
+ componentInParent.TryToBuildOrUpgradeAndPay(null, _presentChoice: false);
+ break;
+ }
+ }
+ }
+}