diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/UpgradeCastleUp.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/UpgradeCastleUp.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UpgradeCastleUp.cs b/Thronefall_v1.0/Decompile/UpgradeCastleUp.cs new file mode 100644 index 0000000..802d0f6 --- /dev/null +++ b/Thronefall_v1.0/Decompile/UpgradeCastleUp.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UpgradeCastleUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); + + private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); + + private List<TaggedObject> allWallsAndTowers = new List<TaggedObject>(); + + private void OnEnable() + { + mustHaveTags.Add(TagManager.ETag.WallOrTower); + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + } + + public void OnDusk() + { + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDawn_AfterSunrise() + { + StartCoroutine(AfterSunriseDelayed()); + } + + public IEnumerator AfterSunriseDelayed() + { + yield return null; + yield return null; + TagManager.instance.FindAllTaggedObjectsWithTags(allWallsAndTowers, mustHaveTags, mayNotHaveTags); + for (int i = 0; i < allWallsAndTowers.Count; i++) + { + BuildSlot componentInParent = allWallsAndTowers[i].GetComponentInParent<BuildSlot>(); + if (componentInParent.NextUpgradeOrBuildCost > 1) + { + componentInParent.NextUpgradeOrBuildCost--; + } + } + } +} |