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Diffstat (limited to 'Thronefall_v1.0/Decompile/Wave.cs')
-rw-r--r--Thronefall_v1.0/Decompile/Wave.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/Wave.cs b/Thronefall_v1.0/Decompile/Wave.cs
new file mode 100644
index 0000000..cbbce3c
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/Wave.cs
@@ -0,0 +1,45 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class Wave
+{
+ [TextArea]
+ public string warningText;
+
+ public List<Spawn> spawns = new List<Spawn>();
+
+ public void Reset(bool _resetGold = true)
+ {
+ for (int i = 0; i < spawns.Count; i++)
+ {
+ spawns[i].Reset(_resetGold);
+ }
+ }
+
+ public void Update()
+ {
+ for (int i = 0; i < spawns.Count; i++)
+ {
+ spawns[i].Update();
+ }
+ }
+
+ public bool HasFinished()
+ {
+ int num = 0;
+ for (int i = 0; i < spawns.Count; i++)
+ {
+ if (spawns[i].Finished)
+ {
+ num++;
+ }
+ }
+ if (num >= spawns.Count)
+ {
+ return true;
+ }
+ return false;
+ }
+}