diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/Wiggler.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/Wiggler.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/Wiggler.cs b/Thronefall_v1.0/Decompile/Wiggler.cs new file mode 100644 index 0000000..c287088 --- /dev/null +++ b/Thronefall_v1.0/Decompile/Wiggler.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +public class Wiggler : MonoBehaviour +{ + public Transform parentOverride; + + [SerializeField] + private float acceleration = 50f; + + [SerializeField] + [Range(0f, 1f)] + private float speedDamping = 0.5f; + + [SerializeField] + private float positionDampingMultiplyer = 1f; + + private Vector3 parentOffset; + + public Vector3 velocity { get; set; } + + private void Start() + { + if (parentOverride == null) + { + parentOverride = base.transform.parent; + } + parentOffset = Quaternion.Inverse(parentOverride.rotation) * (base.transform.position - parentOverride.position); + base.transform.SetParent(null); + } + + private void Update() + { + if (!parentOverride) + { + Object.Destroy(base.gameObject); + return; + } + Vector3 vector = parentOverride.position + parentOverride.rotation * parentOffset; + base.transform.position = Vector3.Lerp(vector, base.transform.position, Mathf.Pow(speedDamping, Time.deltaTime * positionDampingMultiplyer)); + Vector3 vector2 = vector - base.transform.position; + float num = Time.deltaTime * acceleration * vector2.magnitude; + velocity += vector2.normalized * num; + velocity *= Mathf.Pow(speedDamping, Time.deltaTime); + base.transform.position += velocity * Time.deltaTime; + } +} |