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-rw-r--r--Thronefall_v1.0/Decompile/Wiggler.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/Wiggler.cs b/Thronefall_v1.0/Decompile/Wiggler.cs
new file mode 100644
index 0000000..c287088
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/Wiggler.cs
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+using UnityEngine;
+
+public class Wiggler : MonoBehaviour
+{
+ public Transform parentOverride;
+
+ [SerializeField]
+ private float acceleration = 50f;
+
+ [SerializeField]
+ [Range(0f, 1f)]
+ private float speedDamping = 0.5f;
+
+ [SerializeField]
+ private float positionDampingMultiplyer = 1f;
+
+ private Vector3 parentOffset;
+
+ public Vector3 velocity { get; set; }
+
+ private void Start()
+ {
+ if (parentOverride == null)
+ {
+ parentOverride = base.transform.parent;
+ }
+ parentOffset = Quaternion.Inverse(parentOverride.rotation) * (base.transform.position - parentOverride.position);
+ base.transform.SetParent(null);
+ }
+
+ private void Update()
+ {
+ if (!parentOverride)
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ Vector3 vector = parentOverride.position + parentOverride.rotation * parentOffset;
+ base.transform.position = Vector3.Lerp(vector, base.transform.position, Mathf.Pow(speedDamping, Time.deltaTime * positionDampingMultiplyer));
+ Vector3 vector2 = vector - base.transform.position;
+ float num = Time.deltaTime * acceleration * vector2.magnitude;
+ velocity += vector2.normalized * num;
+ velocity *= Mathf.Pow(speedDamping, Time.deltaTime);
+ base.transform.position += velocity * Time.deltaTime;
+ }
+}