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Diffstat (limited to 'Thronefall_v1.0/Decompile/WigglerAnimatedVelocity.cs')
-rw-r--r--Thronefall_v1.0/Decompile/WigglerAnimatedVelocity.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/WigglerAnimatedVelocity.cs b/Thronefall_v1.0/Decompile/WigglerAnimatedVelocity.cs
new file mode 100644
index 0000000..2106d1b
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/WigglerAnimatedVelocity.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+public class WigglerAnimatedVelocity : MonoBehaviour
+{
+ [SerializeField]
+ private int stateCondition = -1;
+
+ [SerializeField]
+ private Vector3 direction;
+
+ [SerializeField]
+ private float timeSpeed = 1f;
+
+ private Wiggler wiggler;
+
+ private float time;
+
+ private WigglerAnimationState wigglerAnimState;
+
+ private void Start()
+ {
+ wiggler = GetComponent<Wiggler>();
+ wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>();
+ time = Random.Range(0f, 1000f);
+ }
+
+ private void Update()
+ {
+ if (stateCondition == -1)
+ {
+ PerformUpdate();
+ }
+ else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition)
+ {
+ PerformUpdate();
+ }
+ }
+
+ private void PerformUpdate()
+ {
+ time += Time.deltaTime * timeSpeed;
+ float num = Mathf.Sin(time) * Time.deltaTime;
+ wiggler.velocity += wiggler.parentOverride.rotation * direction * num;
+ }
+}