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-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Demos/CustomControllersTiltDemo.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Demos/CustomControllersTiltDemo.cs b/Thronefall_v1.0/Rewired/Rewired.Demos/CustomControllersTiltDemo.cs
new file mode 100644
index 0000000..d24caf2
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Demos/CustomControllersTiltDemo.cs
@@ -0,0 +1,47 @@
+using UnityEngine;
+
+namespace Rewired.Demos;
+
+[AddComponentMenu("")]
+public class CustomControllersTiltDemo : MonoBehaviour
+{
+ public Transform target;
+
+ public float speed = 10f;
+
+ private CustomController controller;
+
+ private Player player;
+
+ private void Awake()
+ {
+ Screen.orientation = ScreenOrientation.LandscapeLeft;
+ player = ReInput.players.GetPlayer(0);
+ ReInput.InputSourceUpdateEvent += OnInputUpdate;
+ controller = (CustomController)player.controllers.GetControllerWithTag(ControllerType.Custom, "TiltController");
+ }
+
+ private void Update()
+ {
+ if (!(target == null))
+ {
+ Vector3 zero = Vector3.zero;
+ zero.y = player.GetAxis("Tilt Vertical");
+ zero.x = player.GetAxis("Tilt Horizontal");
+ if (zero.sqrMagnitude > 1f)
+ {
+ zero.Normalize();
+ }
+ zero *= Time.deltaTime;
+ target.Translate(zero * speed);
+ }
+ }
+
+ private void OnInputUpdate()
+ {
+ Vector3 acceleration = Input.acceleration;
+ controller.SetAxisValue(0, acceleration.x);
+ controller.SetAxisValue(1, acceleration.y);
+ controller.SetAxisValue(2, acceleration.z);
+ }
+}