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-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs71
1 files changed, 71 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs b/Thronefall_v1.0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs
new file mode 100644
index 0000000..0ce56e1
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+++ b/Thronefall_v1.0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs
@@ -0,0 +1,71 @@
+using System;
+using UnityEngine;
+
+namespace Rewired.Demos;
+
+[AddComponentMenu("")]
+[RequireComponent(typeof(CharacterController))]
+public class EightPlayersExample_Player : MonoBehaviour
+{
+ public int playerId;
+
+ public float moveSpeed = 3f;
+
+ public float bulletSpeed = 15f;
+
+ public GameObject bulletPrefab;
+
+ private Player player;
+
+ private CharacterController cc;
+
+ private Vector3 moveVector;
+
+ private bool fire;
+
+ [NonSerialized]
+ private bool initialized;
+
+ private void Awake()
+ {
+ cc = GetComponent<CharacterController>();
+ }
+
+ private void Initialize()
+ {
+ player = ReInput.players.GetPlayer(playerId);
+ initialized = true;
+ }
+
+ private void Update()
+ {
+ if (ReInput.isReady)
+ {
+ if (!initialized)
+ {
+ Initialize();
+ }
+ GetInput();
+ ProcessInput();
+ }
+ }
+
+ private void GetInput()
+ {
+ moveVector.x = player.GetAxis("Move Horizontal");
+ moveVector.y = player.GetAxis("Move Vertical");
+ fire = player.GetButtonDown("Fire");
+ }
+
+ private void ProcessInput()
+ {
+ if (moveVector.x != 0f || moveVector.y != 0f)
+ {
+ cc.Move(moveVector * moveSpeed * Time.deltaTime);
+ }
+ if (fire)
+ {
+ UnityEngine.Object.Instantiate(bulletPrefab, base.transform.position + base.transform.right, base.transform.rotation).GetComponent<Rigidbody>().AddForce(base.transform.right * bulletSpeed, ForceMode.VelocityChange);
+ }
+ }
+}