diff options
Diffstat (limited to 'Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs')
-rw-r--r-- | Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs | 781 |
1 files changed, 781 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs new file mode 100644 index 0000000..27d419b --- /dev/null +++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs @@ -0,0 +1,781 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Rewired.UI; +using Rewired.Utils; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace Rewired.Integration.UnityUI; + +public abstract class RewiredPointerInputModule : BaseInputModule +{ + protected class MouseState + { + private List<ButtonState> m_TrackedButtons = new List<ButtonState>(); + + public bool AnyPressesThisFrame() + { + for (int i = 0; i < m_TrackedButtons.Count; i++) + { + if (m_TrackedButtons[i].eventData.PressedThisFrame()) + { + return true; + } + } + return false; + } + + public bool AnyReleasesThisFrame() + { + for (int i = 0; i < m_TrackedButtons.Count; i++) + { + if (m_TrackedButtons[i].eventData.ReleasedThisFrame()) + { + return true; + } + } + return false; + } + + public ButtonState GetButtonState(int button) + { + ButtonState buttonState = null; + for (int i = 0; i < m_TrackedButtons.Count; i++) + { + if (m_TrackedButtons[i].button == button) + { + buttonState = m_TrackedButtons[i]; + break; + } + } + if (buttonState == null) + { + buttonState = new ButtonState + { + button = button, + eventData = new MouseButtonEventData() + }; + m_TrackedButtons.Add(buttonState); + } + return buttonState; + } + + public void SetButtonState(int button, PointerEventData.FramePressState stateForMouseButton, PlayerPointerEventData data) + { + ButtonState buttonState = GetButtonState(button); + buttonState.eventData.buttonState = stateForMouseButton; + buttonState.eventData.buttonData = data; + } + } + + public class MouseButtonEventData + { + public PointerEventData.FramePressState buttonState; + + public PlayerPointerEventData buttonData; + + public bool PressedThisFrame() + { + if (buttonState != 0) + { + return buttonState == PointerEventData.FramePressState.PressedAndReleased; + } + return true; + } + + public bool ReleasedThisFrame() + { + if (buttonState != PointerEventData.FramePressState.Released) + { + return buttonState == PointerEventData.FramePressState.PressedAndReleased; + } + return true; + } + } + + protected class ButtonState + { + private int m_Button; + + private MouseButtonEventData m_EventData; + + public MouseButtonEventData eventData + { + get + { + return m_EventData; + } + set + { + m_EventData = value; + } + } + + public int button + { + get + { + return m_Button; + } + set + { + m_Button = value; + } + } + } + + private sealed class UnityInputSource : IMouseInputSource, ITouchInputSource + { + private Vector2 m_MousePosition; + + private Vector2 m_MousePositionPrev; + + private int m_LastUpdatedFrame = -1; + + int IMouseInputSource.playerId + { + get + { + TryUpdate(); + return 0; + } + } + + int ITouchInputSource.playerId + { + get + { + TryUpdate(); + return 0; + } + } + + bool IMouseInputSource.enabled + { + get + { + TryUpdate(); + return Input.mousePresent; + } + } + + bool IMouseInputSource.locked + { + get + { + TryUpdate(); + return Cursor.lockState == CursorLockMode.Locked; + } + } + + int IMouseInputSource.buttonCount + { + get + { + TryUpdate(); + return 3; + } + } + + Vector2 IMouseInputSource.screenPosition + { + get + { + TryUpdate(); + return Input.mousePosition; + } + } + + Vector2 IMouseInputSource.screenPositionDelta + { + get + { + TryUpdate(); + return m_MousePosition - m_MousePositionPrev; + } + } + + Vector2 IMouseInputSource.wheelDelta + { + get + { + TryUpdate(); + return Input.mouseScrollDelta; + } + } + + bool ITouchInputSource.touchSupported + { + get + { + TryUpdate(); + return Input.touchSupported; + } + } + + int ITouchInputSource.touchCount + { + get + { + TryUpdate(); + return Input.touchCount; + } + } + + bool IMouseInputSource.GetButtonDown(int button) + { + TryUpdate(); + return Input.GetMouseButtonDown(button); + } + + bool IMouseInputSource.GetButtonUp(int button) + { + TryUpdate(); + return Input.GetMouseButtonUp(button); + } + + bool IMouseInputSource.GetButton(int button) + { + TryUpdate(); + return Input.GetMouseButton(button); + } + + Touch ITouchInputSource.GetTouch(int index) + { + TryUpdate(); + return Input.GetTouch(index); + } + + private void TryUpdate() + { + if (Time.frameCount != m_LastUpdatedFrame) + { + m_LastUpdatedFrame = Time.frameCount; + m_MousePositionPrev = m_MousePosition; + m_MousePosition = Input.mousePosition; + } + } + } + + public const int kMouseLeftId = -1; + + public const int kMouseRightId = -2; + + public const int kMouseMiddleId = -3; + + public const int kFakeTouchesId = -4; + + private const int customButtonsStartingId = -2147483520; + + private const int customButtonsMaxCount = 128; + + private const int customButtonsLastId = -2147483392; + + private readonly List<IMouseInputSource> m_MouseInputSourcesList = new List<IMouseInputSource>(); + + private Dictionary<int, Dictionary<int, PlayerPointerEventData>[]> m_PlayerPointerData = new Dictionary<int, Dictionary<int, PlayerPointerEventData>[]>(); + + private ITouchInputSource m_UserDefaultTouchInputSource; + + private UnityInputSource __m_DefaultInputSource; + + private readonly MouseState m_MouseState = new MouseState(); + + private UnityInputSource defaultInputSource + { + get + { + if (__m_DefaultInputSource == null) + { + return __m_DefaultInputSource = new UnityInputSource(); + } + return __m_DefaultInputSource; + } + } + + private IMouseInputSource defaultMouseInputSource => defaultInputSource; + + protected ITouchInputSource defaultTouchInputSource => defaultInputSource; + + protected virtual bool isMouseSupported + { + get + { + int count = m_MouseInputSourcesList.Count; + if (count == 0) + { + return defaultMouseInputSource.enabled; + } + for (int i = 0; i < count; i++) + { + if (m_MouseInputSourcesList[i].enabled) + { + return true; + } + } + return false; + } + } + + protected bool IsDefaultMouse(IMouseInputSource mouse) + { + return defaultMouseInputSource == mouse; + } + + public IMouseInputSource GetMouseInputSource(int playerId, int mouseIndex) + { + if (mouseIndex < 0) + { + throw new ArgumentOutOfRangeException("mouseIndex"); + } + if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId)) + { + return defaultMouseInputSource; + } + int count = m_MouseInputSourcesList.Count; + int num = 0; + for (int i = 0; i < count; i++) + { + IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i]; + if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId) + { + if (mouseIndex == num) + { + return mouseInputSource; + } + num++; + } + } + return null; + } + + public void RemoveMouseInputSource(IMouseInputSource source) + { + if (source == null) + { + throw new ArgumentNullException("source"); + } + m_MouseInputSourcesList.Remove(source); + } + + public void AddMouseInputSource(IMouseInputSource source) + { + if (UnityTools.IsNullOrDestroyed(source)) + { + throw new ArgumentNullException("source"); + } + m_MouseInputSourcesList.Add(source); + } + + public int GetMouseInputSourceCount(int playerId) + { + if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId)) + { + return 1; + } + int count = m_MouseInputSourcesList.Count; + int num = 0; + for (int i = 0; i < count; i++) + { + IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i]; + if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId) + { + num++; + } + } + return num; + } + + public ITouchInputSource GetTouchInputSource(int playerId, int sourceIndex) + { + if (!UnityTools.IsNullOrDestroyed(m_UserDefaultTouchInputSource)) + { + return m_UserDefaultTouchInputSource; + } + return defaultTouchInputSource; + } + + public void RemoveTouchInputSource(ITouchInputSource source) + { + if (source == null) + { + throw new ArgumentNullException("source"); + } + if (m_UserDefaultTouchInputSource == source) + { + m_UserDefaultTouchInputSource = null; + } + } + + public void AddTouchInputSource(ITouchInputSource source) + { + if (UnityTools.IsNullOrDestroyed(source)) + { + throw new ArgumentNullException("source"); + } + m_UserDefaultTouchInputSource = source; + } + + public int GetTouchInputSourceCount(int playerId) + { + if (!IsDefaultPlayer(playerId)) + { + return 0; + } + return 1; + } + + protected void ClearMouseInputSources() + { + m_MouseInputSourcesList.Clear(); + } + + protected abstract bool IsDefaultPlayer(int playerId); + + protected bool GetPointerData(int playerId, int pointerIndex, int pointerTypeId, out PlayerPointerEventData data, bool create, PointerEventType pointerEventType) + { + if (!m_PlayerPointerData.TryGetValue(playerId, out var value)) + { + value = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1]; + for (int i = 0; i < value.Length; i++) + { + value[i] = new Dictionary<int, PlayerPointerEventData>(); + } + m_PlayerPointerData.Add(playerId, value); + } + if (pointerIndex >= value.Length) + { + Dictionary<int, PlayerPointerEventData>[] array = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1]; + for (int j = 0; j < value.Length; j++) + { + array[j] = value[j]; + } + array[pointerIndex] = new Dictionary<int, PlayerPointerEventData>(); + value = array; + m_PlayerPointerData[playerId] = value; + } + Dictionary<int, PlayerPointerEventData> dictionary = value[pointerIndex]; + if (!dictionary.TryGetValue(pointerTypeId, out data)) + { + if (!create) + { + return false; + } + data = CreatePointerEventData(playerId, pointerIndex, pointerTypeId, pointerEventType); + dictionary.Add(pointerTypeId, data); + return true; + } + data.mouseSource = ((pointerEventType == PointerEventType.Mouse) ? GetMouseInputSource(playerId, pointerIndex) : null); + data.touchSource = ((pointerEventType == PointerEventType.Touch) ? GetTouchInputSource(playerId, pointerIndex) : null); + return false; + } + + private PlayerPointerEventData CreatePointerEventData(int playerId, int pointerIndex, int pointerTypeId, PointerEventType pointerEventType) + { + PlayerPointerEventData playerPointerEventData = new PlayerPointerEventData(base.eventSystem) + { + playerId = playerId, + inputSourceIndex = pointerIndex, + pointerId = pointerTypeId, + sourceType = pointerEventType + }; + switch (pointerEventType) + { + case PointerEventType.Mouse: + playerPointerEventData.mouseSource = GetMouseInputSource(playerId, pointerIndex); + break; + case PointerEventType.Touch: + playerPointerEventData.touchSource = GetTouchInputSource(playerId, pointerIndex); + break; + } + if (pointerTypeId == -1) + { + playerPointerEventData.buttonIndex = 0; + } + else if (pointerTypeId == -2) + { + playerPointerEventData.buttonIndex = 1; + } + else if (pointerTypeId == -3) + { + playerPointerEventData.buttonIndex = 2; + } + else if (pointerTypeId >= -2147483520 && pointerTypeId <= -2147483392) + { + playerPointerEventData.buttonIndex = pointerTypeId - -2147483520; + } + return playerPointerEventData; + } + + protected void RemovePointerData(PlayerPointerEventData data) + { + if (m_PlayerPointerData.TryGetValue(data.playerId, out var value) && (uint)data.inputSourceIndex < (uint)value.Length) + { + value[data.inputSourceIndex].Remove(data.pointerId); + } + } + + protected PlayerPointerEventData GetTouchPointerEventData(int playerId, int touchDeviceIndex, Touch input, out bool pressed, out bool released) + { + PlayerPointerEventData data; + bool pointerData = GetPointerData(playerId, touchDeviceIndex, input.fingerId, out data, create: true, PointerEventType.Touch); + data.Reset(); + pressed = pointerData || input.phase == TouchPhase.Began; + released = input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended; + if (pointerData) + { + data.position = input.position; + } + if (pressed) + { + data.delta = Vector2.zero; + } + else + { + data.delta = input.position - data.position; + } + data.position = input.position; + data.button = PointerEventData.InputButton.Left; + base.eventSystem.RaycastAll(data, m_RaycastResultCache); + RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache); + data.pointerCurrentRaycast = pointerCurrentRaycast; + m_RaycastResultCache.Clear(); + return data; + } + + protected virtual MouseState GetMousePointerEventData(int playerId, int mouseIndex) + { + IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex); + if (mouseInputSource == null) + { + return null; + } + PlayerPointerEventData data; + bool pointerData = GetPointerData(playerId, mouseIndex, -1, out data, create: true, PointerEventType.Mouse); + data.Reset(); + if (pointerData) + { + data.position = mouseInputSource.screenPosition; + } + Vector2 screenPosition = mouseInputSource.screenPosition; + if (mouseInputSource.locked || !mouseInputSource.enabled) + { + data.position = new Vector2(-1f, -1f); + data.delta = Vector2.zero; + } + else + { + data.delta = screenPosition - data.position; + data.position = screenPosition; + } + data.scrollDelta = mouseInputSource.wheelDelta; + data.button = PointerEventData.InputButton.Left; + base.eventSystem.RaycastAll(data, m_RaycastResultCache); + RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache); + data.pointerCurrentRaycast = pointerCurrentRaycast; + m_RaycastResultCache.Clear(); + GetPointerData(playerId, mouseIndex, -2, out var data2, create: true, PointerEventType.Mouse); + CopyFromTo(data, data2); + data2.button = PointerEventData.InputButton.Right; + GetPointerData(playerId, mouseIndex, -3, out var data3, create: true, PointerEventType.Mouse); + CopyFromTo(data, data3); + data3.button = PointerEventData.InputButton.Middle; + for (int i = 3; i < mouseInputSource.buttonCount; i++) + { + GetPointerData(playerId, mouseIndex, -2147483520 + i, out var data4, create: true, PointerEventType.Mouse); + CopyFromTo(data, data4); + data4.button = (PointerEventData.InputButton)(-1); + } + m_MouseState.SetButtonState(0, StateForMouseButton(playerId, mouseIndex, 0), data); + m_MouseState.SetButtonState(1, StateForMouseButton(playerId, mouseIndex, 1), data2); + m_MouseState.SetButtonState(2, StateForMouseButton(playerId, mouseIndex, 2), data3); + for (int j = 3; j < mouseInputSource.buttonCount; j++) + { + GetPointerData(playerId, mouseIndex, -2147483520 + j, out var data5, create: false, PointerEventType.Mouse); + m_MouseState.SetButtonState(j, StateForMouseButton(playerId, mouseIndex, j), data5); + } + return m_MouseState; + } + + protected PlayerPointerEventData GetLastPointerEventData(int playerId, int pointerIndex, int pointerTypeId, bool ignorePointerTypeId, PointerEventType pointerEventType) + { + if (!ignorePointerTypeId) + { + GetPointerData(playerId, pointerIndex, pointerTypeId, out var data, create: false, pointerEventType); + return data; + } + if (!m_PlayerPointerData.TryGetValue(playerId, out var value)) + { + return null; + } + if ((uint)pointerIndex >= (uint)value.Length) + { + return null; + } + using (Dictionary<int, PlayerPointerEventData>.Enumerator enumerator = value[pointerIndex].GetEnumerator()) + { + if (enumerator.MoveNext()) + { + return enumerator.Current.Value; + } + } + return null; + } + + private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold) + { + if (!useDragThreshold) + { + return true; + } + return (pressPos - currentPos).sqrMagnitude >= threshold * threshold; + } + + protected virtual void ProcessMove(PlayerPointerEventData pointerEvent) + { + GameObject newEnterTarget; + if (pointerEvent.sourceType == PointerEventType.Mouse) + { + IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex); + newEnterTarget = ((mouseInputSource == null) ? null : ((!mouseInputSource.enabled || mouseInputSource.locked) ? null : pointerEvent.pointerCurrentRaycast.gameObject)); + } + else + { + if (pointerEvent.sourceType != PointerEventType.Touch) + { + throw new NotImplementedException(); + } + newEnterTarget = pointerEvent.pointerCurrentRaycast.gameObject; + } + HandlePointerExitAndEnter(pointerEvent, newEnterTarget); + } + + protected virtual void ProcessDrag(PlayerPointerEventData pointerEvent) + { + if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null) + { + return; + } + if (pointerEvent.sourceType == PointerEventType.Mouse) + { + IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex); + if (mouseInputSource == null || mouseInputSource.locked || !mouseInputSource.enabled) + { + return; + } + } + if (!pointerEvent.dragging && ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold)) + { + ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler); + pointerEvent.dragging = true; + } + if (pointerEvent.dragging) + { + if (pointerEvent.pointerPress != pointerEvent.pointerDrag) + { + ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); + pointerEvent.eligibleForClick = false; + pointerEvent.pointerPress = null; + pointerEvent.rawPointerPress = null; + } + ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler); + } + } + + public override bool IsPointerOverGameObject(int pointerTypeId) + { + foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData) + { + Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value; + for (int i = 0; i < value.Length; i++) + { + if (value[i].TryGetValue(pointerTypeId, out var value2) && value2.pointerEnter != null) + { + return true; + } + } + } + return false; + } + + protected void ClearSelection() + { + BaseEventData baseEventData = GetBaseEventData(); + foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData) + { + Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value; + for (int i = 0; i < value.Length; i++) + { + foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i]) + { + HandlePointerExitAndEnter(item.Value, null); + } + value[i].Clear(); + } + } + base.eventSystem.SetSelectedGameObject(null, baseEventData); + } + + public override string ToString() + { + StringBuilder stringBuilder = new StringBuilder("<b>Pointer Input Module of type: </b>" + GetType()); + stringBuilder.AppendLine(); + foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData) + { + stringBuilder.AppendLine("<B>Player Id:</b> " + playerPointerDatum.Key); + Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value; + for (int i = 0; i < value.Length; i++) + { + stringBuilder.AppendLine("<B>Pointer Index:</b> " + i); + foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i]) + { + stringBuilder.AppendLine("<B>Button Id:</b> " + item.Key); + stringBuilder.AppendLine(item.Value.ToString()); + } + } + } + return stringBuilder.ToString(); + } + + protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent) + { + if (ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo) != base.eventSystem.currentSelectedGameObject) + { + base.eventSystem.SetSelectedGameObject(null, pointerEvent); + } + } + + protected void CopyFromTo(PointerEventData from, PointerEventData to) + { + to.position = from.position; + to.delta = from.delta; + to.scrollDelta = from.scrollDelta; + to.pointerCurrentRaycast = from.pointerCurrentRaycast; + to.pointerEnter = from.pointerEnter; + } + + protected PointerEventData.FramePressState StateForMouseButton(int playerId, int mouseIndex, int buttonId) + { + IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex); + if (mouseInputSource == null) + { + return PointerEventData.FramePressState.NotChanged; + } + bool buttonDown = mouseInputSource.GetButtonDown(buttonId); + bool buttonUp = mouseInputSource.GetButtonUp(buttonId); + if (buttonDown && buttonUp) + { + return PointerEventData.FramePressState.PressedAndReleased; + } + if (buttonDown) + { + return PointerEventData.FramePressState.Pressed; + } + if (buttonUp) + { + return PointerEventData.FramePressState.Released; + } + return PointerEventData.FramePressState.NotChanged; + } +} |