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diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
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+++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
@@ -0,0 +1,781 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Rewired.UI;
+using Rewired.Utils;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace Rewired.Integration.UnityUI;
+
+public abstract class RewiredPointerInputModule : BaseInputModule
+{
+ protected class MouseState
+ {
+ private List<ButtonState> m_TrackedButtons = new List<ButtonState>();
+
+ public bool AnyPressesThisFrame()
+ {
+ for (int i = 0; i < m_TrackedButtons.Count; i++)
+ {
+ if (m_TrackedButtons[i].eventData.PressedThisFrame())
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public bool AnyReleasesThisFrame()
+ {
+ for (int i = 0; i < m_TrackedButtons.Count; i++)
+ {
+ if (m_TrackedButtons[i].eventData.ReleasedThisFrame())
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public ButtonState GetButtonState(int button)
+ {
+ ButtonState buttonState = null;
+ for (int i = 0; i < m_TrackedButtons.Count; i++)
+ {
+ if (m_TrackedButtons[i].button == button)
+ {
+ buttonState = m_TrackedButtons[i];
+ break;
+ }
+ }
+ if (buttonState == null)
+ {
+ buttonState = new ButtonState
+ {
+ button = button,
+ eventData = new MouseButtonEventData()
+ };
+ m_TrackedButtons.Add(buttonState);
+ }
+ return buttonState;
+ }
+
+ public void SetButtonState(int button, PointerEventData.FramePressState stateForMouseButton, PlayerPointerEventData data)
+ {
+ ButtonState buttonState = GetButtonState(button);
+ buttonState.eventData.buttonState = stateForMouseButton;
+ buttonState.eventData.buttonData = data;
+ }
+ }
+
+ public class MouseButtonEventData
+ {
+ public PointerEventData.FramePressState buttonState;
+
+ public PlayerPointerEventData buttonData;
+
+ public bool PressedThisFrame()
+ {
+ if (buttonState != 0)
+ {
+ return buttonState == PointerEventData.FramePressState.PressedAndReleased;
+ }
+ return true;
+ }
+
+ public bool ReleasedThisFrame()
+ {
+ if (buttonState != PointerEventData.FramePressState.Released)
+ {
+ return buttonState == PointerEventData.FramePressState.PressedAndReleased;
+ }
+ return true;
+ }
+ }
+
+ protected class ButtonState
+ {
+ private int m_Button;
+
+ private MouseButtonEventData m_EventData;
+
+ public MouseButtonEventData eventData
+ {
+ get
+ {
+ return m_EventData;
+ }
+ set
+ {
+ m_EventData = value;
+ }
+ }
+
+ public int button
+ {
+ get
+ {
+ return m_Button;
+ }
+ set
+ {
+ m_Button = value;
+ }
+ }
+ }
+
+ private sealed class UnityInputSource : IMouseInputSource, ITouchInputSource
+ {
+ private Vector2 m_MousePosition;
+
+ private Vector2 m_MousePositionPrev;
+
+ private int m_LastUpdatedFrame = -1;
+
+ int IMouseInputSource.playerId
+ {
+ get
+ {
+ TryUpdate();
+ return 0;
+ }
+ }
+
+ int ITouchInputSource.playerId
+ {
+ get
+ {
+ TryUpdate();
+ return 0;
+ }
+ }
+
+ bool IMouseInputSource.enabled
+ {
+ get
+ {
+ TryUpdate();
+ return Input.mousePresent;
+ }
+ }
+
+ bool IMouseInputSource.locked
+ {
+ get
+ {
+ TryUpdate();
+ return Cursor.lockState == CursorLockMode.Locked;
+ }
+ }
+
+ int IMouseInputSource.buttonCount
+ {
+ get
+ {
+ TryUpdate();
+ return 3;
+ }
+ }
+
+ Vector2 IMouseInputSource.screenPosition
+ {
+ get
+ {
+ TryUpdate();
+ return Input.mousePosition;
+ }
+ }
+
+ Vector2 IMouseInputSource.screenPositionDelta
+ {
+ get
+ {
+ TryUpdate();
+ return m_MousePosition - m_MousePositionPrev;
+ }
+ }
+
+ Vector2 IMouseInputSource.wheelDelta
+ {
+ get
+ {
+ TryUpdate();
+ return Input.mouseScrollDelta;
+ }
+ }
+
+ bool ITouchInputSource.touchSupported
+ {
+ get
+ {
+ TryUpdate();
+ return Input.touchSupported;
+ }
+ }
+
+ int ITouchInputSource.touchCount
+ {
+ get
+ {
+ TryUpdate();
+ return Input.touchCount;
+ }
+ }
+
+ bool IMouseInputSource.GetButtonDown(int button)
+ {
+ TryUpdate();
+ return Input.GetMouseButtonDown(button);
+ }
+
+ bool IMouseInputSource.GetButtonUp(int button)
+ {
+ TryUpdate();
+ return Input.GetMouseButtonUp(button);
+ }
+
+ bool IMouseInputSource.GetButton(int button)
+ {
+ TryUpdate();
+ return Input.GetMouseButton(button);
+ }
+
+ Touch ITouchInputSource.GetTouch(int index)
+ {
+ TryUpdate();
+ return Input.GetTouch(index);
+ }
+
+ private void TryUpdate()
+ {
+ if (Time.frameCount != m_LastUpdatedFrame)
+ {
+ m_LastUpdatedFrame = Time.frameCount;
+ m_MousePositionPrev = m_MousePosition;
+ m_MousePosition = Input.mousePosition;
+ }
+ }
+ }
+
+ public const int kMouseLeftId = -1;
+
+ public const int kMouseRightId = -2;
+
+ public const int kMouseMiddleId = -3;
+
+ public const int kFakeTouchesId = -4;
+
+ private const int customButtonsStartingId = -2147483520;
+
+ private const int customButtonsMaxCount = 128;
+
+ private const int customButtonsLastId = -2147483392;
+
+ private readonly List<IMouseInputSource> m_MouseInputSourcesList = new List<IMouseInputSource>();
+
+ private Dictionary<int, Dictionary<int, PlayerPointerEventData>[]> m_PlayerPointerData = new Dictionary<int, Dictionary<int, PlayerPointerEventData>[]>();
+
+ private ITouchInputSource m_UserDefaultTouchInputSource;
+
+ private UnityInputSource __m_DefaultInputSource;
+
+ private readonly MouseState m_MouseState = new MouseState();
+
+ private UnityInputSource defaultInputSource
+ {
+ get
+ {
+ if (__m_DefaultInputSource == null)
+ {
+ return __m_DefaultInputSource = new UnityInputSource();
+ }
+ return __m_DefaultInputSource;
+ }
+ }
+
+ private IMouseInputSource defaultMouseInputSource => defaultInputSource;
+
+ protected ITouchInputSource defaultTouchInputSource => defaultInputSource;
+
+ protected virtual bool isMouseSupported
+ {
+ get
+ {
+ int count = m_MouseInputSourcesList.Count;
+ if (count == 0)
+ {
+ return defaultMouseInputSource.enabled;
+ }
+ for (int i = 0; i < count; i++)
+ {
+ if (m_MouseInputSourcesList[i].enabled)
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+ }
+
+ protected bool IsDefaultMouse(IMouseInputSource mouse)
+ {
+ return defaultMouseInputSource == mouse;
+ }
+
+ public IMouseInputSource GetMouseInputSource(int playerId, int mouseIndex)
+ {
+ if (mouseIndex < 0)
+ {
+ throw new ArgumentOutOfRangeException("mouseIndex");
+ }
+ if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
+ {
+ return defaultMouseInputSource;
+ }
+ int count = m_MouseInputSourcesList.Count;
+ int num = 0;
+ for (int i = 0; i < count; i++)
+ {
+ IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
+ if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
+ {
+ if (mouseIndex == num)
+ {
+ return mouseInputSource;
+ }
+ num++;
+ }
+ }
+ return null;
+ }
+
+ public void RemoveMouseInputSource(IMouseInputSource source)
+ {
+ if (source == null)
+ {
+ throw new ArgumentNullException("source");
+ }
+ m_MouseInputSourcesList.Remove(source);
+ }
+
+ public void AddMouseInputSource(IMouseInputSource source)
+ {
+ if (UnityTools.IsNullOrDestroyed(source))
+ {
+ throw new ArgumentNullException("source");
+ }
+ m_MouseInputSourcesList.Add(source);
+ }
+
+ public int GetMouseInputSourceCount(int playerId)
+ {
+ if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
+ {
+ return 1;
+ }
+ int count = m_MouseInputSourcesList.Count;
+ int num = 0;
+ for (int i = 0; i < count; i++)
+ {
+ IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
+ if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
+ {
+ num++;
+ }
+ }
+ return num;
+ }
+
+ public ITouchInputSource GetTouchInputSource(int playerId, int sourceIndex)
+ {
+ if (!UnityTools.IsNullOrDestroyed(m_UserDefaultTouchInputSource))
+ {
+ return m_UserDefaultTouchInputSource;
+ }
+ return defaultTouchInputSource;
+ }
+
+ public void RemoveTouchInputSource(ITouchInputSource source)
+ {
+ if (source == null)
+ {
+ throw new ArgumentNullException("source");
+ }
+ if (m_UserDefaultTouchInputSource == source)
+ {
+ m_UserDefaultTouchInputSource = null;
+ }
+ }
+
+ public void AddTouchInputSource(ITouchInputSource source)
+ {
+ if (UnityTools.IsNullOrDestroyed(source))
+ {
+ throw new ArgumentNullException("source");
+ }
+ m_UserDefaultTouchInputSource = source;
+ }
+
+ public int GetTouchInputSourceCount(int playerId)
+ {
+ if (!IsDefaultPlayer(playerId))
+ {
+ return 0;
+ }
+ return 1;
+ }
+
+ protected void ClearMouseInputSources()
+ {
+ m_MouseInputSourcesList.Clear();
+ }
+
+ protected abstract bool IsDefaultPlayer(int playerId);
+
+ protected bool GetPointerData(int playerId, int pointerIndex, int pointerTypeId, out PlayerPointerEventData data, bool create, PointerEventType pointerEventType)
+ {
+ if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
+ {
+ value = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
+ for (int i = 0; i < value.Length; i++)
+ {
+ value[i] = new Dictionary<int, PlayerPointerEventData>();
+ }
+ m_PlayerPointerData.Add(playerId, value);
+ }
+ if (pointerIndex >= value.Length)
+ {
+ Dictionary<int, PlayerPointerEventData>[] array = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
+ for (int j = 0; j < value.Length; j++)
+ {
+ array[j] = value[j];
+ }
+ array[pointerIndex] = new Dictionary<int, PlayerPointerEventData>();
+ value = array;
+ m_PlayerPointerData[playerId] = value;
+ }
+ Dictionary<int, PlayerPointerEventData> dictionary = value[pointerIndex];
+ if (!dictionary.TryGetValue(pointerTypeId, out data))
+ {
+ if (!create)
+ {
+ return false;
+ }
+ data = CreatePointerEventData(playerId, pointerIndex, pointerTypeId, pointerEventType);
+ dictionary.Add(pointerTypeId, data);
+ return true;
+ }
+ data.mouseSource = ((pointerEventType == PointerEventType.Mouse) ? GetMouseInputSource(playerId, pointerIndex) : null);
+ data.touchSource = ((pointerEventType == PointerEventType.Touch) ? GetTouchInputSource(playerId, pointerIndex) : null);
+ return false;
+ }
+
+ private PlayerPointerEventData CreatePointerEventData(int playerId, int pointerIndex, int pointerTypeId, PointerEventType pointerEventType)
+ {
+ PlayerPointerEventData playerPointerEventData = new PlayerPointerEventData(base.eventSystem)
+ {
+ playerId = playerId,
+ inputSourceIndex = pointerIndex,
+ pointerId = pointerTypeId,
+ sourceType = pointerEventType
+ };
+ switch (pointerEventType)
+ {
+ case PointerEventType.Mouse:
+ playerPointerEventData.mouseSource = GetMouseInputSource(playerId, pointerIndex);
+ break;
+ case PointerEventType.Touch:
+ playerPointerEventData.touchSource = GetTouchInputSource(playerId, pointerIndex);
+ break;
+ }
+ if (pointerTypeId == -1)
+ {
+ playerPointerEventData.buttonIndex = 0;
+ }
+ else if (pointerTypeId == -2)
+ {
+ playerPointerEventData.buttonIndex = 1;
+ }
+ else if (pointerTypeId == -3)
+ {
+ playerPointerEventData.buttonIndex = 2;
+ }
+ else if (pointerTypeId >= -2147483520 && pointerTypeId <= -2147483392)
+ {
+ playerPointerEventData.buttonIndex = pointerTypeId - -2147483520;
+ }
+ return playerPointerEventData;
+ }
+
+ protected void RemovePointerData(PlayerPointerEventData data)
+ {
+ if (m_PlayerPointerData.TryGetValue(data.playerId, out var value) && (uint)data.inputSourceIndex < (uint)value.Length)
+ {
+ value[data.inputSourceIndex].Remove(data.pointerId);
+ }
+ }
+
+ protected PlayerPointerEventData GetTouchPointerEventData(int playerId, int touchDeviceIndex, Touch input, out bool pressed, out bool released)
+ {
+ PlayerPointerEventData data;
+ bool pointerData = GetPointerData(playerId, touchDeviceIndex, input.fingerId, out data, create: true, PointerEventType.Touch);
+ data.Reset();
+ pressed = pointerData || input.phase == TouchPhase.Began;
+ released = input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended;
+ if (pointerData)
+ {
+ data.position = input.position;
+ }
+ if (pressed)
+ {
+ data.delta = Vector2.zero;
+ }
+ else
+ {
+ data.delta = input.position - data.position;
+ }
+ data.position = input.position;
+ data.button = PointerEventData.InputButton.Left;
+ base.eventSystem.RaycastAll(data, m_RaycastResultCache);
+ RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
+ data.pointerCurrentRaycast = pointerCurrentRaycast;
+ m_RaycastResultCache.Clear();
+ return data;
+ }
+
+ protected virtual MouseState GetMousePointerEventData(int playerId, int mouseIndex)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
+ if (mouseInputSource == null)
+ {
+ return null;
+ }
+ PlayerPointerEventData data;
+ bool pointerData = GetPointerData(playerId, mouseIndex, -1, out data, create: true, PointerEventType.Mouse);
+ data.Reset();
+ if (pointerData)
+ {
+ data.position = mouseInputSource.screenPosition;
+ }
+ Vector2 screenPosition = mouseInputSource.screenPosition;
+ if (mouseInputSource.locked || !mouseInputSource.enabled)
+ {
+ data.position = new Vector2(-1f, -1f);
+ data.delta = Vector2.zero;
+ }
+ else
+ {
+ data.delta = screenPosition - data.position;
+ data.position = screenPosition;
+ }
+ data.scrollDelta = mouseInputSource.wheelDelta;
+ data.button = PointerEventData.InputButton.Left;
+ base.eventSystem.RaycastAll(data, m_RaycastResultCache);
+ RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
+ data.pointerCurrentRaycast = pointerCurrentRaycast;
+ m_RaycastResultCache.Clear();
+ GetPointerData(playerId, mouseIndex, -2, out var data2, create: true, PointerEventType.Mouse);
+ CopyFromTo(data, data2);
+ data2.button = PointerEventData.InputButton.Right;
+ GetPointerData(playerId, mouseIndex, -3, out var data3, create: true, PointerEventType.Mouse);
+ CopyFromTo(data, data3);
+ data3.button = PointerEventData.InputButton.Middle;
+ for (int i = 3; i < mouseInputSource.buttonCount; i++)
+ {
+ GetPointerData(playerId, mouseIndex, -2147483520 + i, out var data4, create: true, PointerEventType.Mouse);
+ CopyFromTo(data, data4);
+ data4.button = (PointerEventData.InputButton)(-1);
+ }
+ m_MouseState.SetButtonState(0, StateForMouseButton(playerId, mouseIndex, 0), data);
+ m_MouseState.SetButtonState(1, StateForMouseButton(playerId, mouseIndex, 1), data2);
+ m_MouseState.SetButtonState(2, StateForMouseButton(playerId, mouseIndex, 2), data3);
+ for (int j = 3; j < mouseInputSource.buttonCount; j++)
+ {
+ GetPointerData(playerId, mouseIndex, -2147483520 + j, out var data5, create: false, PointerEventType.Mouse);
+ m_MouseState.SetButtonState(j, StateForMouseButton(playerId, mouseIndex, j), data5);
+ }
+ return m_MouseState;
+ }
+
+ protected PlayerPointerEventData GetLastPointerEventData(int playerId, int pointerIndex, int pointerTypeId, bool ignorePointerTypeId, PointerEventType pointerEventType)
+ {
+ if (!ignorePointerTypeId)
+ {
+ GetPointerData(playerId, pointerIndex, pointerTypeId, out var data, create: false, pointerEventType);
+ return data;
+ }
+ if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
+ {
+ return null;
+ }
+ if ((uint)pointerIndex >= (uint)value.Length)
+ {
+ return null;
+ }
+ using (Dictionary<int, PlayerPointerEventData>.Enumerator enumerator = value[pointerIndex].GetEnumerator())
+ {
+ if (enumerator.MoveNext())
+ {
+ return enumerator.Current.Value;
+ }
+ }
+ return null;
+ }
+
+ private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)
+ {
+ if (!useDragThreshold)
+ {
+ return true;
+ }
+ return (pressPos - currentPos).sqrMagnitude >= threshold * threshold;
+ }
+
+ protected virtual void ProcessMove(PlayerPointerEventData pointerEvent)
+ {
+ GameObject newEnterTarget;
+ if (pointerEvent.sourceType == PointerEventType.Mouse)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
+ newEnterTarget = ((mouseInputSource == null) ? null : ((!mouseInputSource.enabled || mouseInputSource.locked) ? null : pointerEvent.pointerCurrentRaycast.gameObject));
+ }
+ else
+ {
+ if (pointerEvent.sourceType != PointerEventType.Touch)
+ {
+ throw new NotImplementedException();
+ }
+ newEnterTarget = pointerEvent.pointerCurrentRaycast.gameObject;
+ }
+ HandlePointerExitAndEnter(pointerEvent, newEnterTarget);
+ }
+
+ protected virtual void ProcessDrag(PlayerPointerEventData pointerEvent)
+ {
+ if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null)
+ {
+ return;
+ }
+ if (pointerEvent.sourceType == PointerEventType.Mouse)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
+ if (mouseInputSource == null || mouseInputSource.locked || !mouseInputSource.enabled)
+ {
+ return;
+ }
+ }
+ if (!pointerEvent.dragging && ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold))
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler);
+ pointerEvent.dragging = true;
+ }
+ if (pointerEvent.dragging)
+ {
+ if (pointerEvent.pointerPress != pointerEvent.pointerDrag)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
+ pointerEvent.eligibleForClick = false;
+ pointerEvent.pointerPress = null;
+ pointerEvent.rawPointerPress = null;
+ }
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler);
+ }
+ }
+
+ public override bool IsPointerOverGameObject(int pointerTypeId)
+ {
+ foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
+ {
+ Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
+ for (int i = 0; i < value.Length; i++)
+ {
+ if (value[i].TryGetValue(pointerTypeId, out var value2) && value2.pointerEnter != null)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ protected void ClearSelection()
+ {
+ BaseEventData baseEventData = GetBaseEventData();
+ foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
+ {
+ Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
+ for (int i = 0; i < value.Length; i++)
+ {
+ foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
+ {
+ HandlePointerExitAndEnter(item.Value, null);
+ }
+ value[i].Clear();
+ }
+ }
+ base.eventSystem.SetSelectedGameObject(null, baseEventData);
+ }
+
+ public override string ToString()
+ {
+ StringBuilder stringBuilder = new StringBuilder("<b>Pointer Input Module of type: </b>" + GetType());
+ stringBuilder.AppendLine();
+ foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
+ {
+ stringBuilder.AppendLine("<B>Player Id:</b> " + playerPointerDatum.Key);
+ Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
+ for (int i = 0; i < value.Length; i++)
+ {
+ stringBuilder.AppendLine("<B>Pointer Index:</b> " + i);
+ foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
+ {
+ stringBuilder.AppendLine("<B>Button Id:</b> " + item.Key);
+ stringBuilder.AppendLine(item.Value.ToString());
+ }
+ }
+ }
+ return stringBuilder.ToString();
+ }
+
+ protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
+ {
+ if (ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo) != base.eventSystem.currentSelectedGameObject)
+ {
+ base.eventSystem.SetSelectedGameObject(null, pointerEvent);
+ }
+ }
+
+ protected void CopyFromTo(PointerEventData from, PointerEventData to)
+ {
+ to.position = from.position;
+ to.delta = from.delta;
+ to.scrollDelta = from.scrollDelta;
+ to.pointerCurrentRaycast = from.pointerCurrentRaycast;
+ to.pointerEnter = from.pointerEnter;
+ }
+
+ protected PointerEventData.FramePressState StateForMouseButton(int playerId, int mouseIndex, int buttonId)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
+ if (mouseInputSource == null)
+ {
+ return PointerEventData.FramePressState.NotChanged;
+ }
+ bool buttonDown = mouseInputSource.GetButtonDown(buttonId);
+ bool buttonUp = mouseInputSource.GetButtonUp(buttonId);
+ if (buttonDown && buttonUp)
+ {
+ return PointerEventData.FramePressState.PressedAndReleased;
+ }
+ if (buttonDown)
+ {
+ return PointerEventData.FramePressState.Pressed;
+ }
+ if (buttonUp)
+ {
+ return PointerEventData.FramePressState.Released;
+ }
+ return PointerEventData.FramePressState.NotChanged;
+ }
+}