diff options
Diffstat (limited to 'Thronefall_v1.57/Thronefall/Ara/TrailSection.cs')
-rw-r--r-- | Thronefall_v1.57/Thronefall/Ara/TrailSection.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Thronefall_v1.57/Thronefall/Ara/TrailSection.cs b/Thronefall_v1.57/Thronefall/Ara/TrailSection.cs new file mode 100644 index 0000000..f530aef --- /dev/null +++ b/Thronefall_v1.57/Thronefall/Ara/TrailSection.cs @@ -0,0 +1,57 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace Ara; + +[CreateAssetMenu(menuName = "Ara Trails/Trail Section")] +public class TrailSection : ScriptableObject +{ + [HideInInspector] + public List<Vector2> vertices; + + public int snapX; + + public int snapY; + + public int Segments => vertices.Count - 1; + + public void OnEnable() + { + if (vertices == null) + { + vertices = new List<Vector2>(); + CirclePreset(8); + } + } + + public void CirclePreset(int segments) + { + vertices.Clear(); + for (int i = 0; i <= segments; i++) + { + float f = MathF.PI * 2f / (float)segments * (float)i; + vertices.Add(Mathf.Cos(f) * Vector2.right + Mathf.Sin(f) * Vector2.up); + } + } + + public static int SnapTo(float val, int snapInterval, int threshold) + { + int num = (int)val; + if (snapInterval <= 0) + { + return num; + } + int num2 = Mathf.FloorToInt(val / (float)snapInterval) * snapInterval; + int num3 = num2 + snapInterval; + if (num - num2 < threshold) + { + return num2; + } + if (num3 - num < threshold) + { + return num3; + } + return num; + } +} |