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path: root/GameCode/LevelProgressManager.cs
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using UnityEngine;
using UnityEngine.SceneManagement;

public class LevelProgressManager : MonoBehaviour
{
	public static LevelProgressManager instance;

	[SerializeField]
	private SceneNameToLevelData sceneNameToLevelData = new SceneNameToLevelData();

	public SceneNameToLevelData SceneNameToLevelData => sceneNameToLevelData;

	public bool StartsWithUnderscore(string input)
	{
		if (string.IsNullOrEmpty(input))
		{
			return false;
		}
		return input[0] == '_';
	}

	private void Awake()
	{
		if ((bool)instance)
		{
			Object.Destroy(base.gameObject);
			return;
		}
		instance = this;
		Object.DontDestroyOnLoad(base.transform.root.gameObject);
	}

	public LevelData GetLevelDataForScene(string _sceneName)
	{
		if (_sceneName == SceneTransitionManager.instance.levelSelectScene)
		{
			return null;
		}
		if (StartsWithUnderscore(_sceneName))
		{
			return null;
		}
		if (sceneNameToLevelData.ContainsKey(_sceneName))
		{
			return sceneNameToLevelData[_sceneName];
		}
		LevelData levelData = new LevelData();
		sceneNameToLevelData.Add(_sceneName, levelData);
		return levelData;
	}

	public LevelData GetLevelDataForActiveScene()
	{
		string sceneName = SceneManager.GetActiveScene().name;
		return GetLevelDataForScene(sceneName);
	}
}