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using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelProgressManager : MonoBehaviour
{
public static LevelProgressManager instance;
[SerializeField]
private SceneNameToLevelData sceneNameToLevelData = new SceneNameToLevelData();
public SceneNameToLevelData SceneNameToLevelData => sceneNameToLevelData;
public bool StartsWithUnderscore(string input)
{
if (string.IsNullOrEmpty(input))
{
return false;
}
return input[0] == '_';
}
private void Awake()
{
if ((bool)instance)
{
Object.Destroy(base.gameObject);
return;
}
instance = this;
Object.DontDestroyOnLoad(base.transform.root.gameObject);
}
public LevelData GetLevelDataForScene(string _sceneName)
{
if (_sceneName == SceneTransitionManager.instance.levelSelectScene)
{
return null;
}
if (StartsWithUnderscore(_sceneName))
{
return null;
}
if (sceneNameToLevelData.ContainsKey(_sceneName))
{
return sceneNameToLevelData[_sceneName];
}
LevelData levelData = new LevelData();
sceneNameToLevelData.Add(_sceneName, levelData);
return levelData;
}
public LevelData GetLevelDataForActiveScene()
{
string sceneName = SceneManager.GetActiveScene().name;
return GetLevelDataForScene(sceneName);
}
}
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