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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Rewired.Demos;
[AddComponentMenu("")]
[RequireComponent(typeof(Image))]
public class TouchButtonExample : MonoBehaviour, IPointerDownHandler, IEventSystemHandler, IPointerUpHandler
{
public bool allowMouseControl = true;
public bool isPressed { get; private set; }
private void Awake()
{
if (SystemInfo.deviceType == DeviceType.Handheld)
{
allowMouseControl = false;
}
}
private void Restart()
{
isPressed = false;
}
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
{
if (allowMouseControl || !IsMousePointerId(eventData.pointerId))
{
isPressed = true;
}
}
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
{
if (allowMouseControl || !IsMousePointerId(eventData.pointerId))
{
isPressed = false;
}
}
private static bool IsMousePointerId(int id)
{
if (id != -1 && id != -2)
{
return id == -3;
}
return true;
}
}
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