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using UnityEngine;
namespace I2.Loc;
public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
{
static LocalizeTarget_UnityStandard_Prefab()
{
AutoRegister();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoRegister()
{
LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab
{
Name = "Prefab",
Priority = 250
});
}
public override bool IsValid(Localize cmp)
{
return true;
}
public override eTermType GetPrimaryTermType(Localize cmp)
{
return eTermType.GameObject;
}
public override eTermType GetSecondaryTermType(Localize cmp)
{
return eTermType.Text;
}
public override bool CanUseSecondaryTerm()
{
return false;
}
public override bool AllowMainTermToBeRTL()
{
return false;
}
public override bool AllowSecondTermToBeRTL()
{
return false;
}
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = cmp.name;
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
if (string.IsNullOrEmpty(mainTranslation) || ((bool)mTarget && mTarget.name == mainTranslation))
{
return;
}
Transform transform = cmp.transform;
string text = mainTranslation;
int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
if (num >= 0)
{
text = text.Substring(num + 1);
}
Transform transform2 = InstantiateNewPrefab(cmp, mainTranslation);
if (transform2 == null)
{
return;
}
transform2.name = text;
for (int num2 = transform.childCount - 1; num2 >= 0; num2--)
{
Transform child = transform.GetChild(num2);
if (child != transform2)
{
Object.Destroy(child.gameObject);
}
}
}
private Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
{
GameObject gameObject = cmp.FindTranslatedObject<GameObject>(mainTranslation);
if (gameObject == null)
{
return null;
}
GameObject gameObject2 = mTarget;
mTarget = Object.Instantiate(gameObject);
if (mTarget == null)
{
return null;
}
Transform transform = cmp.transform;
Transform transform2 = mTarget.transform;
transform2.SetParent(transform);
Transform transform3 = (gameObject2 ? gameObject2.transform : transform);
transform2.rotation = transform3.rotation;
transform2.position = transform3.position;
return transform2;
}
}
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