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using System.Collections;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public static CameraController instance;
public AnimationCurve shakeCurve;
public float shakeDuration = 1f;
public float shakeScaleFactor = -1f;
private Camera targetCamera;
private float initialScale;
private bool initialized;
private void Awake()
{
if (instance != null)
{
Debug.LogWarning("More than one camera controller in the scene.");
}
instance = this;
}
private void Start()
{
targetCamera = Camera.main;
initialScale = targetCamera.orthographicSize;
initialized = true;
}
public void ShakePunch()
{
if (initialized)
{
StopAllCoroutines();
StartCoroutine(ExecuteShake(shakeScaleFactor, shakeDuration));
}
}
private IEnumerator ExecuteShake(float scale, float duration)
{
float timer = 0f;
while (timer <= duration)
{
timer += Time.deltaTime;
targetCamera.orthographicSize = initialScale + shakeCurve.Evaluate(timer / duration) * scale;
yield return null;
}
targetCamera.orthographicSize = initialScale;
}
}
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