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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIParentResizer : MonoBehaviour
{
public enum Mode
{
Vertical
}
public Mode mode;
public float minHeight;
public float padding = 30f;
public List<RectTransform> observedElements;
private RectTransform ownRT;
public void Trigger()
{
if (ownRT == null)
{
ownRT = GetComponent<RectTransform>();
}
float num = 0f;
foreach (RectTransform observedElement in observedElements)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(observedElement);
num += observedElement.sizeDelta.y;
}
if (num < minHeight)
{
num = minHeight;
}
ownRT.sizeDelta = new Vector2(ownRT.sizeDelta.x, num + 2f * padding);
}
}
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