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using UnityEngine;
namespace Ara;
[RequireComponent(typeof(AraTrail))]
public class TireTrack : MonoBehaviour
{
private AraTrail trail;
public float offset = 0.05f;
public float maxDist = 0.1f;
private void OnEnable()
{
trail = GetComponent<AraTrail>();
trail.onUpdatePoints += ProjectToGround;
}
private void OnDisable()
{
trail.onUpdatePoints -= ProjectToGround;
}
private void ProjectToGround()
{
if (Physics.Raycast(new Ray(base.transform.position, -Vector3.up), out var hitInfo, maxDist))
{
if (trail.emit && trail.points.Count > 0)
{
AraTrail.Point value = trail.points[trail.points.Count - 1];
if (!value.discontinuous)
{
value.normal = hitInfo.normal;
value.position = hitInfo.point + hitInfo.normal * offset;
trail.points[trail.points.Count - 1] = value;
}
}
trail.emit = true;
}
else if (trail.emit)
{
trail.emit = false;
if (trail.points.Count > 0)
{
trail.points.RemoveAt(trail.points.Count - 1);
}
}
}
}
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