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using UnityEngine;

namespace Ara;

[RequireComponent(typeof(AraTrail))]
public class TireTrack : MonoBehaviour
{
	private AraTrail trail;

	public float offset = 0.05f;

	public float maxDist = 0.1f;

	private void OnEnable()
	{
		trail = GetComponent<AraTrail>();
		trail.onUpdatePoints += ProjectToGround;
	}

	private void OnDisable()
	{
		trail.onUpdatePoints -= ProjectToGround;
	}

	private void ProjectToGround()
	{
		if (Physics.Raycast(new Ray(base.transform.position, -Vector3.up), out var hitInfo, maxDist))
		{
			if (trail.emit && trail.points.Count > 0)
			{
				AraTrail.Point value = trail.points[trail.points.Count - 1];
				if (!value.discontinuous)
				{
					value.normal = hitInfo.normal;
					value.position = hitInfo.point + hitInfo.normal * offset;
					trail.points[trail.points.Count - 1] = value;
				}
			}
			trail.emit = true;
		}
		else if (trail.emit)
		{
			trail.emit = false;
			if (trail.points.Count > 0)
			{
				trail.points.RemoveAt(trail.points.Count - 1);
			}
		}
	}
}