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path: root/Thronefall_1_57/Decompile/Ara/TrailSection.cs
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using System;
using System.Collections.Generic;
using UnityEngine;

namespace Ara;

[CreateAssetMenu(menuName = "Ara Trails/Trail Section")]
public class TrailSection : ScriptableObject
{
	[HideInInspector]
	public List<Vector2> vertices;

	public int snapX;

	public int snapY;

	public int Segments => vertices.Count - 1;

	public void OnEnable()
	{
		if (vertices == null)
		{
			vertices = new List<Vector2>();
			CirclePreset(8);
		}
	}

	public void CirclePreset(int segments)
	{
		vertices.Clear();
		for (int i = 0; i <= segments; i++)
		{
			float f = MathF.PI * 2f / (float)segments * (float)i;
			vertices.Add(Mathf.Cos(f) * Vector2.right + Mathf.Sin(f) * Vector2.up);
		}
	}

	public static int SnapTo(float val, int snapInterval, int threshold)
	{
		int num = (int)val;
		if (snapInterval <= 0)
		{
			return num;
		}
		int num2 = Mathf.FloorToInt(val / (float)snapInterval) * snapInterval;
		int num3 = num2 + snapInterval;
		if (num - num2 < threshold)
		{
			return num2;
		}
		if (num3 - num < threshold)
		{
			return num3;
		}
		return num;
	}
}