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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Ara;
[CreateAssetMenu(menuName = "Ara Trails/Trail Section")]
public class TrailSection : ScriptableObject
{
[HideInInspector]
public List<Vector2> vertices;
public int snapX;
public int snapY;
public int Segments => vertices.Count - 1;
public void OnEnable()
{
if (vertices == null)
{
vertices = new List<Vector2>();
CirclePreset(8);
}
}
public void CirclePreset(int segments)
{
vertices.Clear();
for (int i = 0; i <= segments; i++)
{
float f = MathF.PI * 2f / (float)segments * (float)i;
vertices.Add(Mathf.Cos(f) * Vector2.right + Mathf.Sin(f) * Vector2.up);
}
}
public static int SnapTo(float val, int snapInterval, int threshold)
{
int num = (int)val;
if (snapInterval <= 0)
{
return num;
}
int num2 = Mathf.FloorToInt(val / (float)snapInterval) * snapInterval;
int num3 = num2 + snapInterval;
if (num - num2 < threshold)
{
return num2;
}
if (num3 - num < threshold)
{
return num3;
}
return num;
}
}
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