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using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace FlatKit;
[CreateAssetMenu(fileName = "FogSettings", menuName = "FlatKit/Fog Settings")]
public class FogSettings : ScriptableObject
{
[Header("Distance Fog")]
public bool useDistance = true;
public Gradient distanceGradient;
public float near;
public float far = 100f;
[Range(0f, 1f)]
public float distanceFogIntensity = 1f;
public bool useDistanceFogOnSky;
[Header("Height Fog")]
[Space]
public bool useHeight;
public Gradient heightGradient;
public float low;
public float high = 10f;
[Range(0f, 1f)]
public float heightFogIntensity = 1f;
public bool useHeightFogOnSky;
[Header("Blending")]
[Space]
[Range(0f, 1f)]
public float distanceHeightBlend = 0.5f;
[Header("Advanced settings")]
[Space]
[Tooltip("The render stage at which the effect is applied. To exclude transparent objects, like water or UI elements, set this to \"Before Transparent\".")]
public RenderPassEvent renderEvent = RenderPassEvent.BeforeRenderingPostProcessing;
private void OnValidate()
{
if (low > high)
{
Debug.LogWarning("[FlatKit] Fog Height configuration error: 'Low' must not be greater than 'High'");
}
if (near > far)
{
Debug.LogWarning("[FlatKit] Fog Distance configuration error: 'Near' must not be greater than 'Far'");
}
}
}
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