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using System;
using System.Collections.Generic;
namespace I2.Loc;
public class BaseSpecializationManager
{
public string[] mSpecializations;
public Dictionary<string, string> mSpecializationsFallbacks;
public virtual void InitializeSpecializations()
{
mSpecializations = new string[12]
{
"Any", "PC", "Touch", "Controller", "VR", "XBox", "PS4", "OculusVR", "ViveVR", "GearVR",
"Android", "IOS"
};
mSpecializationsFallbacks = new Dictionary<string, string>(StringComparer.Ordinal)
{
{ "XBox", "Controller" },
{ "PS4", "Controller" },
{ "OculusVR", "VR" },
{ "ViveVR", "VR" },
{ "GearVR", "VR" },
{ "Android", "Touch" },
{ "IOS", "Touch" }
};
}
public virtual string GetCurrentSpecialization()
{
if (mSpecializations == null)
{
InitializeSpecializations();
}
return "PC";
}
public virtual string GetFallbackSpecialization(string specialization)
{
if (mSpecializationsFallbacks == null)
{
InitializeSpecializations();
}
if (mSpecializationsFallbacks.TryGetValue(specialization, out var value))
{
return value;
}
return "Any";
}
}
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