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path: root/Thronefall_1_57/Decompile/I2.Loc/LocalizationParamsManager.cs
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using System;
using System.Collections.Generic;
using UnityEngine;

namespace I2.Loc;

public class LocalizationParamsManager : MonoBehaviour, ILocalizationParamsManager
{
	[Serializable]
	public struct ParamValue
	{
		public string Name;

		public string Value;
	}

	[SerializeField]
	public List<ParamValue> _Params = new List<ParamValue>();

	public bool _IsGlobalManager;

	public string GetParameterValue(string ParamName)
	{
		if (_Params != null)
		{
			int i = 0;
			for (int count = _Params.Count; i < count; i++)
			{
				if (_Params[i].Name == ParamName)
				{
					return _Params[i].Value;
				}
			}
		}
		return null;
	}

	public void SetParameterValue(string ParamName, string ParamValue, bool localize = true)
	{
		bool flag = false;
		int i = 0;
		for (int count = _Params.Count; i < count; i++)
		{
			if (_Params[i].Name == ParamName)
			{
				ParamValue value = _Params[i];
				value.Value = ParamValue;
				_Params[i] = value;
				flag = true;
				break;
			}
		}
		if (!flag)
		{
			_Params.Add(new ParamValue
			{
				Name = ParamName,
				Value = ParamValue
			});
		}
		if (localize)
		{
			OnLocalize();
		}
	}

	public void OnLocalize()
	{
		Localize component = GetComponent<Localize>();
		if (component != null)
		{
			component.OnLocalize(Force: true);
		}
	}

	public virtual void OnEnable()
	{
		if (_IsGlobalManager)
		{
			DoAutoRegister();
		}
	}

	public void DoAutoRegister()
	{
		if (!LocalizationManager.ParamManagers.Contains(this))
		{
			LocalizationManager.ParamManagers.Add(this);
			LocalizationManager.LocalizeAll(Force: true);
		}
	}

	public void OnDisable()
	{
		LocalizationManager.ParamManagers.Remove(this);
	}
}