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using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace I2.Loc;
[AddComponentMenu("I2/Localization/Localize Dropdown")]
public class LocalizeDropdown : MonoBehaviour
{
public List<string> _Terms = new List<string>();
public void Start()
{
LocalizationManager.OnLocalizeEvent += OnLocalize;
OnLocalize();
}
public void OnDestroy()
{
LocalizationManager.OnLocalizeEvent -= OnLocalize;
}
private void OnEnable()
{
if (_Terms.Count == 0)
{
FillValues();
}
OnLocalize();
}
public void OnLocalize()
{
if (base.enabled && !(base.gameObject == null) && base.gameObject.activeInHierarchy && !string.IsNullOrEmpty(LocalizationManager.CurrentLanguage))
{
UpdateLocalization();
}
}
private void FillValues()
{
Dropdown component = GetComponent<Dropdown>();
if (component == null && I2Utils.IsPlaying())
{
FillValuesTMPro();
return;
}
foreach (Dropdown.OptionData option in component.options)
{
_Terms.Add(option.text);
}
}
public void UpdateLocalization()
{
Dropdown component = GetComponent<Dropdown>();
if (component == null)
{
UpdateLocalizationTMPro();
return;
}
component.options.Clear();
foreach (string term in _Terms)
{
string text = TextTranslator.Translate(term);
component.options.Add(new Dropdown.OptionData(text));
}
component.RefreshShownValue();
}
public void UpdateLocalizationTMPro()
{
TMP_Dropdown component = GetComponent<TMP_Dropdown>();
if (component == null)
{
return;
}
component.options.Clear();
foreach (string term in _Terms)
{
string text = TextTranslator.Translate(term);
component.options.Add(new TMP_Dropdown.OptionData(text));
}
component.RefreshShownValue();
}
private void FillValuesTMPro()
{
TMP_Dropdown component = GetComponent<TMP_Dropdown>();
if (component == null)
{
return;
}
foreach (TMP_Dropdown.OptionData option in component.options)
{
_Terms.Add(option.text);
}
}
}
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