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using UnityEngine;
namespace I2.Loc;
public abstract class LocalizeTarget<T> : ILocalizeTarget where T : Object
{
public T mTarget;
public override bool IsValid(Localize cmp)
{
if ((Object)mTarget != (Object)null)
{
Component component = mTarget as Component;
if (component != null && component.gameObject != cmp.gameObject)
{
mTarget = null;
}
}
if ((Object)mTarget == (Object)null)
{
mTarget = cmp.GetComponent<T>();
}
return (Object)mTarget != (Object)null;
}
}
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