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using UnityEngine;
using UnityEngine.UI;
namespace I2.Loc;
public class LocalizeTarget_UnityUI_RawImage : LocalizeTarget<RawImage>
{
static LocalizeTarget_UnityUI_RawImage()
{
AutoRegister();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoRegister()
{
LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<RawImage, LocalizeTarget_UnityUI_RawImage>
{
Name = "RawImage",
Priority = 100
});
}
public override eTermType GetPrimaryTermType(Localize cmp)
{
return eTermType.Texture;
}
public override eTermType GetSecondaryTermType(Localize cmp)
{
return eTermType.Text;
}
public override bool CanUseSecondaryTerm()
{
return false;
}
public override bool AllowMainTermToBeRTL()
{
return false;
}
public override bool AllowSecondTermToBeRTL()
{
return false;
}
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = (mTarget.mainTexture ? mTarget.mainTexture.name : "");
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
Texture texture = mTarget.texture;
if (texture == null || texture.name != mainTranslation)
{
mTarget.texture = cmp.FindTranslatedObject<Texture>(mainTranslation);
}
}
}
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