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using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
namespace I2.Loc;
public class TranslationJob_POST : TranslationJob_WWW
{
private Dictionary<string, TranslationQuery> _requests;
private GoogleTranslation.fnOnTranslationReady _OnTranslationReady;
public TranslationJob_POST(Dictionary<string, TranslationQuery> requests, GoogleTranslation.fnOnTranslationReady OnTranslationReady)
{
_requests = requests;
_OnTranslationReady = OnTranslationReady;
List<string> list = GoogleTranslation.ConvertTranslationRequest(requests, encodeGET: false);
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("action", "Translate");
wWWForm.AddField("list", list[0]);
www = UnityWebRequest.Post(LocalizationManager.GetWebServiceURL(), wWWForm);
I2Utils.SendWebRequest(www);
}
public override eJobState GetState()
{
if (www != null && www.isDone)
{
ProcessResult(www.downloadHandler.data, www.error);
www.Dispose();
www = null;
}
return mJobState;
}
public void ProcessResult(byte[] bytes, string errorMsg)
{
if (!string.IsNullOrEmpty(errorMsg))
{
mJobState = eJobState.Failed;
return;
}
errorMsg = GoogleTranslation.ParseTranslationResult(Encoding.UTF8.GetString(bytes, 0, bytes.Length), _requests);
if (_OnTranslationReady != null)
{
_OnTranslationReady(_requests, errorMsg);
}
mJobState = eJobState.Succeeded;
}
}
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