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using System.Collections.Generic;
using UnityEngine;
namespace NGS.MeshFusionPro;
public abstract class CombinedMeshData
{
public abstract int PartsCount { get; }
public abstract int VertexCount { get; }
public abstract Bounds GetBounds();
public abstract Bounds GetBounds(CombinedMeshPart part);
public abstract IEnumerable<CombinedMeshPart> GetParts();
}
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