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using System;
using UnityEngine;

namespace NGS.MeshFusionPro;

public class DynamicCombineSource : ICombineSource<DynamicCombinedObject, DynamicCombinedObjectPart>, ICombineSource
{
	private CombineSource _base;

	public CombineSource Base => _base;

	public Vector3 Position => _base.Position;

	public Bounds Bounds => _base.Bounds;

	public event Action<ICombinedObject, ICombinedObjectPart> onCombined;

	public event Action<ICombinedObject, string> onCombineError;

	public event Action<ICombinedObject> onCombineFailed;

	public event Action<DynamicCombinedObject, DynamicCombinedObjectPart> onCombinedTyped;

	public event Action<DynamicCombinedObject, string> onCombineErrorTyped;

	public event Action<DynamicCombinedObject> onCombineFailedTyped;

	public DynamicCombineSource(GameObject go, int submeshIndex = 0)
	{
		_base = new CombineSource(go, submeshIndex);
	}

	public DynamicCombineSource(Mesh mesh, MeshRenderer renderer, int submeshIndex = 0)
	{
		_base = new CombineSource(mesh, renderer, submeshIndex);
	}

	public DynamicCombineSource(MeshCombineInfo info, RendererSettings settings)
	{
		_base = new CombineSource(info, settings);
	}

	public DynamicCombineSource(MeshCombineInfo info, RendererSettings settings, Bounds bounds)
	{
		_base = new CombineSource(info, settings, bounds);
	}

	public void Combined(DynamicCombinedObject root, DynamicCombinedObjectPart part)
	{
		this.onCombined?.Invoke(root, part);
		this.onCombinedTyped?.Invoke(root, part);
	}

	public void CombineError(DynamicCombinedObject root, string errorMessage)
	{
		if (this.onCombineError == null && this.onCombineErrorTyped == null)
		{
			Debug.Log("Error during combine " + root.name + ", reason :" + errorMessage);
			return;
		}
		this.onCombineError?.Invoke(root, errorMessage);
		this.onCombineErrorTyped?.Invoke(root, errorMessage);
	}

	public void CombineFailed(DynamicCombinedObject root)
	{
		this.onCombineFailed?.Invoke(root);
		this.onCombineFailedTyped?.Invoke(root);
	}
}