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using System;
using System.Collections.Generic;
using UnityEngine;
namespace NGS.MeshFusionPro;
public abstract class MeshCombinerBase : IMeshCombiner
{
public void Combine(Mesh mesh, IList<MeshCombineInfo> infos)
{
ValidateMesh(mesh);
ValidateCombineInfos(infos);
CombineInternal(mesh, infos);
}
protected abstract void CombineInternal(Mesh mesh, IList<MeshCombineInfo> infos);
protected virtual void ValidateMesh(Mesh mesh)
{
if (mesh == null)
{
throw new ArgumentNullException("mesh");
}
if (mesh.subMeshCount > 1)
{
throw new ArgumentException("BaseMeshCombiner::input 'mesh' should have 1 submesh");
}
}
protected virtual void ValidateCombineInfos(IList<MeshCombineInfo> infos)
{
if (infos == null)
{
throw new ArgumentNullException("MeshCombineInfos is null");
}
for (int i = 0; i < infos.Count; i++)
{
if (infos[i].mesh == null)
{
throw new ArgumentNullException("MeshCombineInfo.mesh is null");
}
}
}
}
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