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using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class EternalTrialsMapPreview : MonoBehaviour
{
public NightPreviewElement nightPreviewElementPrefab;
public Transform nightPreviewParent;
public UIParentResizer sizer;
public TextMeshProUGUI goldNumber;
private List<NightPreviewElement> previewElements = new List<NightPreviewElement>();
public void SetData(List<WaveInfo> waves, int startingGold)
{
foreach (NightPreviewElement previewElement in previewElements)
{
previewElement.gameObject.SetActive(value: false);
}
int num = waves.Count - previewElements.Count;
for (int i = 0; i < num; i++)
{
previewElements.Add(Object.Instantiate(nightPreviewElementPrefab, nightPreviewParent));
}
for (int j = 0; j < waves.Count; j++)
{
previewElements[j].gameObject.SetActive(value: true);
previewElements[j].SetData(waves[j]);
}
goldNumber.text = "<sprite name=coin>" + startingGold;
sizer.Trigger();
}
}
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