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using MPUIKIT;
using UnityEngine;
using UnityEngine.UI;
public class SelectUnitUI : MonoBehaviour
{
[SerializeField]
private GameObject canvas;
[SerializeField]
private Image image;
[SerializeField]
private MPImage mpImage;
private bool animating;
public void UpdateState(bool visible, Sprite sprite, float selectProgress)
{
if (selectProgress > 0.99f)
{
visible = false;
}
canvas.SetActive(visible);
image.sprite = sprite;
mpImage.fillAmount = selectProgress;
}
}
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