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using UnityEngine;
public class WaveDescriptionUI : MonoBehaviour, DayNightCycle.IDaytimeSensitive
{
public GameObject waveDescriptionPanel;
private void Start()
{
DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
waveDescriptionPanel.SetActive(DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day);
}
public void OnDawn_AfterSunrise()
{
waveDescriptionPanel.SetActive(value: true);
}
public void OnDusk()
{
waveDescriptionPanel.SetActive(value: false);
}
public void OnDawn_BeforeSunrise()
{
}
public void OnDuskEarly()
{
}
}
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