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using UnityEngine;
namespace I2.Loc;
public class LocalizeTarget_UnityStandard_SpriteRenderer : LocalizeTarget<SpriteRenderer>
{
static LocalizeTarget_UnityStandard_SpriteRenderer()
{
AutoRegister();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoRegister()
{
LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<SpriteRenderer, LocalizeTarget_UnityStandard_SpriteRenderer>
{
Name = "SpriteRenderer",
Priority = 100
});
}
public override eTermType GetPrimaryTermType(Localize cmp)
{
return eTermType.Sprite;
}
public override eTermType GetSecondaryTermType(Localize cmp)
{
return eTermType.Text;
}
public override bool CanUseSecondaryTerm()
{
return false;
}
public override bool AllowMainTermToBeRTL()
{
return false;
}
public override bool AllowSecondTermToBeRTL()
{
return false;
}
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
Sprite sprite = mTarget.sprite;
primaryTerm = ((sprite != null) ? sprite.name : string.Empty);
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
Sprite sprite = mTarget.sprite;
if (sprite == null || sprite.name != mainTranslation)
{
mTarget.sprite = cmp.FindTranslatedObject<Sprite>(mainTranslation);
}
}
}
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