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using System.Collections.Generic;
using UnityEngine;
namespace I2.Loc;
public class RealTimeTranslation : MonoBehaviour
{
private string OriginalText = "This is an example showing how to use the google translator to translate chat messages within the game.\nIt also supports multiline translations.";
private string TranslatedText = string.Empty;
private bool IsTranslating;
public void OnGUI()
{
GUILayout.Label("Translate:");
OriginalText = GUILayout.TextArea(OriginalText, GUILayout.Width(Screen.width));
GUILayout.Space(10f);
GUILayout.BeginHorizontal();
if (GUILayout.Button("English -> Español", GUILayout.Height(100f)))
{
StartTranslating("en", "es");
}
if (GUILayout.Button("Español -> English", GUILayout.Height(100f)))
{
StartTranslating("es", "en");
}
GUILayout.EndHorizontal();
GUILayout.Space(10f);
GUILayout.BeginHorizontal();
GUILayout.TextArea("Multiple Translation with 1 call:\n'This is an example' -> en,zh\n'Hola' -> en");
if (GUILayout.Button("Multi Translate", GUILayout.ExpandHeight(expand: true)))
{
ExampleMultiTranslations_Async();
}
GUILayout.EndHorizontal();
GUILayout.TextArea(TranslatedText, GUILayout.Width(Screen.width));
GUILayout.Space(10f);
if (IsTranslating)
{
GUILayout.Label("Contacting Google....");
}
}
public void StartTranslating(string fromCode, string toCode)
{
IsTranslating = true;
GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady);
}
private void OnTranslationReady(string Translation, string errorMsg)
{
IsTranslating = false;
if (errorMsg != null)
{
Debug.LogError(errorMsg);
}
else
{
TranslatedText = Translation;
}
}
public void ExampleMultiTranslations_Blocking()
{
Dictionary<string, TranslationQuery> dictionary = new Dictionary<string, TranslationQuery>();
GoogleTranslation.AddQuery("This is an example", "en", "es", dictionary);
GoogleTranslation.AddQuery("This is an example", "auto", "zh", dictionary);
GoogleTranslation.AddQuery("Hola", "es", "en", dictionary);
if (GoogleTranslation.ForceTranslate(dictionary))
{
Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "en", dictionary));
Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "zh", dictionary));
Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "", dictionary));
Debug.Log(dictionary["Hola"].Results[0]);
}
}
public void ExampleMultiTranslations_Async()
{
IsTranslating = true;
Dictionary<string, TranslationQuery> dictionary = new Dictionary<string, TranslationQuery>();
GoogleTranslation.AddQuery("This is an example", "en", "es", dictionary);
GoogleTranslation.AddQuery("This is an example", "auto", "zh", dictionary);
GoogleTranslation.AddQuery("Hola", "es", "en", dictionary);
GoogleTranslation.Translate(dictionary, OnMultitranslationReady);
}
private void OnMultitranslationReady(Dictionary<string, TranslationQuery> dict, string errorMsg)
{
if (!string.IsNullOrEmpty(errorMsg))
{
Debug.LogError(errorMsg);
return;
}
IsTranslating = false;
TranslatedText = "";
TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "es", dict) + "\n";
TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "zh", dict) + "\n";
TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "", dict) + "\n";
TranslatedText += dict["Hola"].Results[0];
}
public bool IsWaitingForTranslation()
{
return IsTranslating;
}
public string GetTranslatedText()
{
return TranslatedText;
}
public void SetOriginalText(string text)
{
OriginalText = text;
}
}
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