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using System;
using UnityEngine;
namespace NGS.MeshFusionPro;
public class DynamicCombineSource : ICombineSource<DynamicCombinedObject, DynamicCombinedObjectPart>, ICombineSource
{
private CombineSource _base;
public CombineSource Base => _base;
public Vector3 Position => _base.Position;
public Bounds Bounds => _base.Bounds;
public event Action<ICombinedObject, ICombinedObjectPart> onCombined;
public event Action<ICombinedObject, string> onCombineError;
public event Action<ICombinedObject> onCombineFailed;
public event Action<DynamicCombinedObject, DynamicCombinedObjectPart> onCombinedTyped;
public event Action<DynamicCombinedObject, string> onCombineErrorTyped;
public event Action<DynamicCombinedObject> onCombineFailedTyped;
public DynamicCombineSource(GameObject go, int submeshIndex = 0)
{
_base = new CombineSource(go, submeshIndex);
}
public DynamicCombineSource(Mesh mesh, MeshRenderer renderer, int submeshIndex = 0)
{
_base = new CombineSource(mesh, renderer, submeshIndex);
}
public DynamicCombineSource(MeshCombineInfo info, RendererSettings settings)
{
_base = new CombineSource(info, settings);
}
public DynamicCombineSource(MeshCombineInfo info, RendererSettings settings, Bounds bounds)
{
_base = new CombineSource(info, settings, bounds);
}
public void Combined(DynamicCombinedObject root, DynamicCombinedObjectPart part)
{
this.onCombined?.Invoke(root, part);
this.onCombinedTyped?.Invoke(root, part);
}
public void CombineError(DynamicCombinedObject root, string errorMessage)
{
if (this.onCombineError == null && this.onCombineErrorTyped == null)
{
Debug.Log("Error during combine " + root.name + ", reason :" + errorMessage);
return;
}
this.onCombineError?.Invoke(root, errorMessage);
this.onCombineErrorTyped?.Invoke(root, errorMessage);
}
public void CombineFailed(DynamicCombinedObject root)
{
this.onCombineFailed?.Invoke(root);
this.onCombineFailedTyped?.Invoke(root);
}
}
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