summaryrefslogtreecommitdiff
path: root/Thronefall_v1.0/Decompile/AutoRevive.cs
blob: 63c2d75837dd024520c4f209d7555b131cbd656a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
using UnityEngine;
using UnityEngine.Events;

[RequireComponent(typeof(Hp))]
public class AutoRevive : MonoBehaviour, DayNightCycle.IDaytimeSensitive
{
	[HideInInspector]
	public UnityEvent onReviveTrigger = new UnityEvent();

	private Hp hp;

	public float reviveAfterBeingKnockedOutFor = 20f;

	private float hasBeenKnockedOutFor;

	private bool ringOfResurection;

	private bool quickReviveAvailable = true;

	private bool godOfDeathActive;

	[SerializeField]
	private Equippable ringOfResurectionPerk;

	private float ReviveAfterBeingKnockedOutFor
	{
		get
		{
			if (ringOfResurection && quickReviveAvailable)
			{
				return 2f;
			}
			return reviveAfterBeingKnockedOutFor;
		}
	}

	public float TimeTillRevive
	{
		get
		{
			if (hasBeenKnockedOutFor <= 0f)
			{
				return -1f;
			}
			return ReviveAfterBeingKnockedOutFor - hasBeenKnockedOutFor;
		}
	}

	public void OnDusk()
	{
	}

	public void OnDawn_AfterSunrise()
	{
		quickReviveAvailable = true;
	}

	public void OnDawn_BeforeSunrise()
	{
	}

	private void Start()
	{
		godOfDeathActive = PerkManager.instance.GodOfDeathActive;
		if (godOfDeathActive)
		{
			reviveAfterBeingKnockedOutFor *= PerkManager.instance.godOfDeath_playerRespawnMultiplyer;
		}
		hp = GetComponent<Hp>();
		ringOfResurection = PerkManager.IsEquipped(ringOfResurectionPerk);
		DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
	}

	private void Update()
	{
		if (hp.KnockedOut)
		{
			hasBeenKnockedOutFor += Time.deltaTime;
			if (hasBeenKnockedOutFor >= ReviveAfterBeingKnockedOutFor)
			{
				hp.Revive();
				onReviveTrigger.Invoke();
				quickReviveAvailable = false;
			}
		}
		else
		{
			hasBeenKnockedOutFor = 0f;
		}
	}
}